• SONAR
  • Creating drum parts question (p.2)
2013/02/05 09:52:07
robert_e_bone
I would imagine Sibelius can produce a midi file from what you have entered, and that you would be then able to go into Sonar, add a midi track, select the midi track, and then go to File>Import>Midi and pull that midi data into the Sonar midi track.

Then, you would connect that midi track to some kind of drum synth, and then connect an audio track to the output from the drum synth.

Wouldn't the above work for you?

Bob Bone

2013/02/05 09:54:24
NW Smith
I don't have or are familiar with Sibelius. However, if it's a midi file, you can usually copy the midi info into Session drummer. (You might have to play with drum mapping to make the drum hits transfer the way you want.) As for mixing drums separately in Session Drummer. I usually solo the individual drums (e.g. kick, snare, hi-hat) and bounce them down to wave files. Thus you have the individual elements to mix to you heart's content.
2013/02/05 18:13:56
Guitarpima
Sonar's notation is adequate enough for writing drum parts. I do it all the time. It's not a great notation but as long as your not going to in depth, it works.

Otherwise, I write parts out in Finale, save to a midi file and them open the midi file up by right clicking on it and using the "open with" command to open the midi file in Sonar.

To mix each kit piece you'll have to give each piece it's own channel. Under each piece's slider is a number. They will all say 1. Give them their own number. Then create however many audio tracks. Set the input of each audio track to SD3's output.

As far as writing the parts for the drums. I use general midi drum routing. Bass clef, second ledger line below the staff is the kick. Sometimes the B below the C can be used. You'll have to figure everything out from there. Once you do it enough, you'll know what notes are for what kit piece.
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