• SONAR
  • Cakewalk please take a serious look at take lanes..... (p.9)
2013/01/30 16:56:22
Beepster
@Alex... I recorded an entire project without experiencing that one. The only difference is I am recording into two tracks at the same time as opposed to recording into one and cloning after. 

The workaround seems to be just muting the actual clips instead of using the mute buttons so I'd say this most definitely is a take lanes issue.

Lame.
2013/01/30 17:08:28
Splat
Happened to me the first time I used it... I tried it again in X2A and got the same - functionality dumped until X2B! :) I tried that workaround but got too confused in a live situation...
2013/01/30 17:36:26
VariousArtist
I have to say that, overall, I really do like X2a and that things are beginning to click again for me. 

Although I've been using Cakewalk software since the floppy DOS days, I probably spent the most concentrated time in Sonar 8.0 to 8.5 finishing three albums over a couple of years.  Sonar X1 came out in the intervening years and it was hard to make the switch, both visually and workflow-ly (sp?) even though I felt they needed to do "something" to move forward.

I am clicking better with X2a (pun intended), and I believe touch to be a necessary step forward.  I am missing layers though, but perhaps if enough is done with Take Lanes that I'll be able to regain the efficiency in my workflow.  Hopefully that'll be sooner than later.

2013/01/30 17:58:30
brconflict
CakeAlexS


@brconflict have you heard of SCRUM methodology or "agile software development"?

If not I suggest you brush up because what you've written is a very outdated philosophy, I had that way of thinking in the 90's as well. Things have moved on considerably...  Pretty much everybody is doing this nowadays....
  
 http://en.wikipedia.org/wiki/Scrum_(development)
Very much so. My company today has adopted SCRUM to a very large and effective protocol which helps us move things to market quickly. Unfortunately, it has its drawbacks, and those result in products that move fast and efficiently, not to mention, aren't locked into a "Vogon"-style Change-Management. The first drawback is, if the teams don't fully understand how this method works, there's little hope in truly adopting it--especially if there's team members who don't feel it works for them. The second is that because it creates more moving parts to the process, and sometimes blurs too much of the true business structure, thoroughness in accuracy and detection of failures/issues suffer. We release lots of undetected bugs as a result, or bugs we find quickly but we'll get to them in time. I personally think it's more to do with the lack of QA, not SCRUM failure.

For Cakewalk, this is part of the culture I mean, though, and I don't think they follow this (or if they do, it doesn't work for them, maybe). If they slow down, take the time and go through rigorous QA with the whole team's involvement and make it fun and competitive, SCRUM or not, they would kick a lot of these issues sooner than later. Me, thinks, anyway. 

You are correct that we should not have to pay more for a product that should already be perfect, but comparing to other brand software, or even OpenSource (which is a completely different walk of life), to make something cheaper or free, comes with at least some faults. They bring you a more Enterprise-level version that gets more support, but at a price. So, what I mean to say (back-peddling, here) is that I would rather pay more for a product that works very well, without the issues we see, than to save some $$ and get something that isn't "finished"---or get more "stuff" in the box that I don't need and didn't want to pay for.  

Hope that makes a little more sense.  


2013/01/30 18:15:29
brconflict
Beepster


Well... here's an extremely obnoxious bug that I haven't encountered before. When I mute previous take lanes the damned things aren't muted when I try to record another pass. If I click the mute buttons again they'll mute but when I try to record they are audible. This is stupid and I have no idea why it has just started doing this now. Grr...

I ran into that one. I think it's something of a bug, but it could be I mis-understand Cakewalk's implementation of the Mute in Lanes. I did have it happen a few times, but I also had it not happen a few times. I dunno. 

I also ran into an issue where I found that Sonar maybe was trying to run the previous lanes through the Audio-Engine, but muting them afterward so I couldn't hear them. In other words, if I recorded more Lanes, I was more likely to encounter a drop-out. 
2013/01/30 18:19:59
Splat
> if the teams don't fully understand how this method works, there's little hope in truly adopting it--especially if there's team members who don't feel it works for them

So that's a training issue, easily sorted. And if it isn't the the trainers need training (or money).

> I personally think it's more to do with the lack of QA, not SCRUM failure.
So improve QA, manage it better. Introduce automated testing. Get them away from the marketeers and get them in touch with developers (who love ignoring QA people).


Anyway it would cost a LOT of money to do an "enterprise version" ... You need a lot of resources and time for full bug testing across a lot of platforms and hardware, it's not just a simple matter of going through the manual, and Cake will end up charging customers thousands, profits will dive as people won't pay that (esp home studios, and there's only about 3 real recording studios left nowadays, OK I'm kidding but you get what I mean).

The good news is though that maybe over the next few years Cake will get their tests better automated, but to do that takes time and resources.

And like I say you already have X1D. That is finished. That is stable. You can use it, and then go and use X2 when X3 comes out. If stability is your goal always use the previous version!!!
2013/01/30 18:34:04
brconflict
CakeAlexS


> if the teams don't fully understand how this method works, there's little hope in truly adopting it--especially if there's team members who don't feel it works for them

So that's a training issue, easily sorted. And if it isn't the the trainers need training (or money).

> I personally think it's more to do with the lack of QA, not SCRUM failure.
So improve QA, manage it better. Introduce automated testing. Get them away from the marketeers and get them in touch with developers (who love ignoring QA people).


Anyway it would cost a LOT of money to do an "enterprise version" ... You need a lot of resources and time for full bug testing across a lot of platforms and hardware, it's not just a simple matter of going through the manual, and Cake will end up charging customers thousands, profits will dive as people won't pay that (esp home studios, and there's only about 3 real recording studios left nowadays, OK I'm kidding but you get what I mean).

The good news is though that maybe over the next few years Cake will get their tests better automated, but to do that takes time and resources.

And like I say you already have X1D. That is finished. That is stable. You can use it, and then go and use X2 when X3 comes out. If stability is your goal always use the previous version!!!

Yep, Yep, and Yep. They need more QA, or more time. Yes, Dev DOES ignore QA often in many cases. I've always said in the world of Network Security, the business will always win (which typically means risk of a breach is higher). In Cakewalk's case, and I'm not saying anything unsaid before, they want to compete in the game, and price IS a factor. 

Oh, and I'm still using X1d now and again, especially for a paying session. It has bugs of it's own, and issues carried over into X2 and X2a, but all I'm asking is Cakewalk add a few bodies to better QA, or, as you mentioned, automated testing. 

RFC1925 - Item (7a) : It applies here, too. 
2013/01/30 18:41:17
Splat
> Oh, and I'm still using X1d now and again, especially for a paying session. It has bugs of it's own, and issues carried over into X2 and X2a

Now that is a fair point. Still it is stable. Cheers...
2013/01/30 18:44:52
Beepster
I ran into that one. I think it's something of a bug, but it could be I mis-understand Cakewalk's implementation of the Mute in Lanes. I did have it happen a few times, but I also had it not happen a few times. I dunno. 

This is definitely not intentional as far as I can tell. I read about the lanes pretty extensively and no where was this behavior mentioned. Also when this was happening when I'd click the mute button while it was on it wouldn't disengage the first try sometimes. Manually clicking the Record button in the Transport Module would sometimes keep the takes silent but sometimes not. Pressing R on the keyboard to start recording seemed to consistently make the muted takes audible.

The weird thing is, as I said, I recorded and entire project which involved MANY takes without this happening. It was only one track recorded at a time though and I just realized it was before I applied the Quickfix (which is the only patch I have installed as X2a is getting far too many complaints). Oh and I'm using the full upgraded version of TH2 as opposed to the Producer version that came with X2 and there are two Zeta+2 tracks on this recording. BFD was used on the last track and I believe I had everything routed the same way (sending BFD and the guitars to their own bus)

tl;dr...

Only things I'm doing different are...

Recording two takes at once

Using TH2 full version as opposed to the TH2 Producer

Two Zeta+ tracks

Installed Quickfix

At least I got some confirmation (and rather quickly) that this is a known issue. I'm rather surprised I haven't seen this mentioned before and even MORE surprised that something so crucial was overlooked in the initial release let alone after two patches.

Not cool. Fortunately muting the clips works but that's pretty bad. The Take Lane record buttons were faulty upon initial release as well but I haven't used them since then so IDK if they've been fixed. I don't really need those anyway.

Meh, as you guys can see as much as I do like the new lanes I'm certainly not turning a blind eye to their problems.

I'm still buzzing about how cool my guitars were sounding with my Line 6 and TH2 though so I'm a happy Beep tonight. I think I'm just gonna stop pissing around and record a whole metal album. It's what I know and I think my old "fans" will appreciate it.

Yay, metal... and blathering on about stuff on the forum.

;-p 
2013/01/30 18:55:09
Splat
Hey if your guitars aren't muting on take lines are you sure that isn't a good thing... Spinal Tap did it with their bass sound.... come on you just can't get enough guitar! You never need to mute it esp when most levels go to 11 nowadays... Perhaps it is a feature....
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