• SONAR
  • Is there a better way: (p.2)
2013/01/23 01:10:01
TraceyStudios
I did a project almost exactly like this. I mixed everything in one project, mostly because I didn't want to have to address the bass drum 12 times, snare drum 12 time, guitar L 12 time, etc.  You can set the eq's and comps 1x, may need to tweek a little here and there. Exactly as John said, you can use the automation for panning etc, and export by selection. to be honest I didn't even do that(export by selection). I exported the whole project as 1 large wave. Created a new project, imported it and then split them out into individual songs, did a bit of "quasi-mastering" (lol) and then exported out to individual songs. sound like a lot, but it was pretty easy.
2013/01/23 01:26:10
John
TraceyStudios


I did a project almost exactly like this. I mixed everything in one project, mostly because I didn't want to have to address the bass drum 12 times, snare drum 12 time, guitar L 12 time, etc.  You can set the eq's and comps 1x, may need to tweek a little here and there. Exactly as John said, you can use the automation for panning etc, and export by selection. to be honest I didn't even do that(export by selection). I exported the whole project as 1 large wave. Created a new project, imported it and then split them out into individual songs, did a bit of "quasi-mastering" (lol) and then exported out to individual songs. sound like a lot, but it was pretty easy.

Its amazing how we share the very same way to do this. Its almost you were with me when I was editing and mixing. Or vis versa. LOL
2013/01/23 09:34:10
jimmyrage
I did that with a whole set which turned out pretty good however there were a few songs that I wanted to go a little further with. Some of the vocals needed editing and Melodyne and things like that. After mixing with automation I was unable to remove the unwanted parts of the tracks before and after the song because they had information from the automation. If I play the mix the sequencer will run for 1 hour but only the one song will play. The files are huge. I was wondering if there was a way to remove the information before and after the track so that the timeline will start at 00:00:00 and only run for the lenth of the song ( about 4 minutes ).
TraceyStudios


I did a project almost exactly like this. I mixed everything in one project, mostly because I didn't want to have to address the bass drum 12 times, snare drum 12 time, guitar L 12 time, etc.  You can set the eq's and comps 1x, may need to tweek a little here and there. Exactly as John said, you can use the automation for panning etc, and export by selection. to be honest I didn't even do that(export by selection). I exported the whole project as 1 large wave. Created a new project, imported it and then split them out into individual songs, did a bit of "quasi-mastering" (lol) and then exported out to individual songs. sound like a lot, but it was pretty easy.


2013/01/23 11:31:54
TraceyStudios
Jimmy, I am not sure I completely understand your question. So I am going to mention  a few things, if I answer your questions, cool, if not, i tried. :)  if you have any unwanted audio on any track you can use the MUTE tool and paint over the portions of the waves you want to silence, or you can split the track in an appropriate spot and drag it closed a bit to hide the unwanted audio. I do this a lot. In fact I always silence any spot an every track where there is a wave and unwanted noise, like pauses between vocals on the vocal tracks, or lets say a guitar starts the song, and the drums don't come in for a bit, i drag all of those closed until the drums come in. Also, its seems time consuming on a big project, but I also mute in between the toms, maybe use a noise gate on them. This will leave the automation there, since it is silent now, nothing happens. As John mentioned above, you can export each song by selection. On the top of the screen there is the time/measure bar. Select the range, for example if you wanted export only the 2nd song, it may start on measure 150 and go to measure 250. Click on 150 and drag to 250. Then select the tracks you want to export (you may not need to select the tracks, but I always do), and go to file export etc. Hope this helps. If there is a better way, hopefully somone will post.
2013/01/24 22:17:15
gswitz
Jimmyrage,
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I sometimes record bar gigs.
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This is an incomplete mix example recorded at 24 bit 48...
http://stabilitynetwork.blob.core.windows.net/g-tunes/base8.htm
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I mix all the tracks in one project and in place.
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I add volume and pan envelopes on every track.
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I put markers between each tune.
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I mix from the beginning of the night to the end.
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I add nodes on every envelope between each tune. I do this efficiently by selecting all tracks, ctrl in the track view, I ctrl select volume envelope. This will select the volume envelop on every track. Next, I highlight a small time region in the time bar at the top so that it is selected on every track. Next, right click the selected region above the envelop on a single track and choose add nodes at selection. This will add 2 nodes on each end of the selection on the volume envelope on every track, isolating the next song from the previous. I ctrl click the fader envelope, switching the fader envelopes to the focus on every track. I right click and add nodes to the fader envelope on every track.
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This is really convenient.
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During the recording, there will be softer tunes where gains can be adjusted to keep the gain staging into compressors and other gain sensitive fx well tuned. I don't think there's an envelope for track gain, so I write them down as I go so if I have to go back to remix a tune (which always happens after I listen in the car) I can do it easily.
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It does sometimes happen that I go back and have to completely remix a tune because too many fx and things have changed since I mixed an earlier tune. This is the cost of saving time with this method.
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I have decided that there is only so much time I'll spend on a mix. That's one reason I don't record at 88.2. It takes longer to bounce 10 tracks of 88.2 than 48 or 44.1.
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I save time by not copying data to a bunch of different tracks.
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I usually end up selecting all tracks and clicking between the markers for the start and end of a song and bouncing to a mixdown track. This gives me a visible view of the stereo image (volumes on left and right during the song). I can then fade the ends of the mixed down clip. If necessary I can normalize and apply boost 11. Now, I have a multiband compressor and concrete limiter on the master bus, but I don't always push it hard enough to limit. If I use console emulator on the master bus, I put it before the limiter. If it doesn't limit, I might apply the boost 11 like I said. On the mixdown bus, be sure to route it to direct outs.
2013/01/25 08:03:43
gswitz
http://www.youtube.com/watch?v=MJiqjyJnAvg&feature=youtu.be
I took a second to post a YouTube video of what I was talking about with the adding of nodes between tracks.

2013/01/25 09:42:01
jimmyrage
It's a bit confusing. It's not unwanted audio that I'm trying to delete. It's the automation information that stays on the track after the audio is removed. I may post a screenshot later if I can remember how.
TraceyStudios


Jimmy, I am not sure I completely understand your question. So I am going to mention  a few things, if I answer your questions, cool, if not, i tried. :)  if you have any unwanted audio on any track you can use the MUTE tool and paint over the portions of the waves you want to silence, or you can split the track in an appropriate spot and drag it closed a bit to hide the unwanted audio. I do this a lot. In fact I always silence any spot an every track where there is a wave and unwanted noise, like pauses between vocals on the vocal tracks, or lets say a guitar starts the song, and the drums don't come in for a bit, i drag all of those closed until the drums come in. Also, its seems time consuming on a big project, but I also mute in between the toms, maybe use a noise gate on them. This will leave the automation there, since it is silent now, nothing happens. As John mentioned above, you can export each song by selection. On the top of the screen there is the time/measure bar. Select the range, for example if you wanted export only the 2nd song, it may start on measure 150 and go to measure 250. Click on 150 and drag to 250. Then select the tracks you want to export (you may not need to select the tracks, but I always do), and go to file export etc. Hope this helps. If there is a better way, hopefully somone will post.


2013/01/25 09:46:26
jimmyrage
Thanks gswitz. Tried your youtube link but couldn't get it to work.  (code 404 ) May be a problem with youtube. I'll try again later.
gswitz


http://youtu.be/MJiqjyJnAvg
I took a second to post a YouTube video of what I was talking about with the adding of nodes between tracks.


2013/01/25 10:33:10
Cactus Music
I handle this sort of the same way only difference is I don't want one long song  during export  so I use the split / copy and paste to create a file for each song. Here is my trick. 

The whole banana- Global Fine tune / efxs etc and save . 
Then create a template from this ( blank = delete tracks) 
Open as many instances as required of this template. Minimize. 
Now use split/ highlight/copy paste  each song to it's own template and save those as the new CWP file for each song.  


This gives me the best of both worlds. As each song is going to probably use the same reverb/ general EQ and compression etc. But I always use a different delay depending on tempo. 
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