Perhaps not terribly elegant, but I have used a quick and dirty trick for this sort of thing before.
Temporarily rename the file.
Change Kick1.wav to something else, like Kick1Holding.wav.
Rename Kick2.wav to Kick1.wav.
This works because the clip itself is not actually in your track. The track just contains markers telling Sonar to play Kick1.wav at X point in time.
Play the track to make sure it sounds right.
Bounce the track, and you're done.
Don't forget to change the file names back to their original state.