• SONAR
  • X2a - Lanes Are Still Pains! (p.4)
2013/01/02 19:02:53
Keni
Beepster


TH2 Producer won't load in X1? hmm...

And it sounds like maybe you bounce back and forth between tracking and editing so I guess my suggestion isn't ideal. It's a lot easier to edit with X2s drag zoom ruler thingy too so that's a drag.

Hope you figure out a happy workflow. Cheers.


Yes... I believe they are locked to "X2 only"

...and yes again. I do frequently edit while I'm tracking, tho I haven't gotten used to that zoom control well yet...

I've got a new workflow for sure... It includes steps I would label as

1) scream
2) throw something
3) curse
4) blame the world for my predicament! ;-)

Keni

2013/01/02 19:09:10
Keni
stevec


As someone who's prefered Lanes over Layers almost from day one in X2, I am completely on board with Keni's desire for more control over lane sizing.  I can work with it as-is, but I'd really like to see the minimum and maximum sizes expanded so that more lanes can be viewed at one time and so that a single lane be expanded to fit the TV.   Oh... and please move both Track and Automation Lane buttons on track strips so they're accessible from a minimized track.  Can't forget that one.  
 


Hi Steve...

Tho I will not like it, I will get used to Lanes and working with them... Tho I will scream forever (see previous post/reply)...

The zoom's smallest level I understand it might have been to maintain keeping the buttons displayed... why the limitation to zooming Large? Maybe a limitation set by the way Lanes are defined relative to tracks? I don't really have any idea tho I know these two limitations make something I don't like into something extremely frustrating...

I was really hoping and expecting them to address this issue for X2a even tho I did not expect them to address any of my other issues with Lanes. These two make the program feel broken to me... I use the zoom tool to lasso an area I want to make my whole screen and instead of seeing such I get a collection of tracks I was not expecting... It totally disorients my time relationships and I forget some of where I am....

Keni

2013/01/02 19:11:21
Keni
stevec



Max/min height is definitely a problem. Don't understand why it was made that way.

 
Me neither.   I like that I can resize one lane and they all change, but not each every and time.   I think we need a modifier key for that and independent lane sizing otherwise.
 


Absolutely! Tho I think this would rate as an improvement as opposed to a fix (for me)...


2013/01/02 21:13:54
stevec
Absolutely! Tho I think this would rate as an improvement as opposed to a fix (for me)...

 
Ditto, Keni.  The "T0" issue seems to be fixed in 2a, and aside from some random copy/paste weirdness I'm really hoping for lane enhancements more than anything.  And though it doesn't seem to get mentioned often, I'd like to see the same size enhancement for automation lanes too for better flexibility.
 
 
 
Hehehehe...   I said size enhancement.  
 
2013/01/03 03:46:42
STinGA
Keni


STinGA


Hey Keni,

I am not getting the problem of empty lanes when loop recording, I was pre X2a but since, I've been loop recording plenty, and not one empty lane.

However, once I've comped and bounced my midi to a single track the lanes are left empty, I'm sure they could be removed in the process. That said its a 2 second job to remove them after. 


Have you been opening the track's lanes prior to recording? If I do this I don't get the extra tracks, but as the track icon does not change color when the track is empty, I find it hard to know that Lanes are "exposed"... I have to watch the area that displays the db scale as that disappears when lanes are open (they show on each lane)...

In X1, when it created the extra lanes, they were also in solo mode tho I don't think they forced actual solo to engage...

Keni

Ill double check Keni, but as I recall, no, the lanes have always been closed when recording.  I have to do some more recording today, so I'll check again then. 
2013/01/03 04:19:34
SteveStrummerUK
 
I much preferred Layers, and for most of the reasons others have mentioned above. 

But for the way I work, the big deal-breaker for me is the lack of a 'Rebuild Layers' type function.
 
 Here's a copy of a post I made in another thread, detailing my reasons:

 



 
For me, the most important factor is the 'why' I use Lanes or Layers, as opposed to using separate tracks.

And sadly, for the way I work, the single most important feature for me is no longer in Lanes, but I used it a lot in Layers, and that is the Rebuild function.

Let me explain why.
 
Lets assume I'm recording a 32 bar guitar solo. Unless it's a passage I know off by heart, there's a good chance that it's not going to get laid down successfully in one take. Therefore I'm going to have to do some comping at some stage. My approach may be dissimilar to how some of you might accomplish this. I know some like to record the whole solo a number of times and then use comping to piece together the best parts, and I know some like to punch record to correct the parts they might have misplayed.
 
My modus operandi is slightly different. If I know I'm going to struggle to play the whole passage, I'll break it up into comfortable phrases and record them separately. Comping then allows me to trim and edit each clip as I assemble the jigsaw that is the complete solo. The most convenient method of doing this for me is to use Lanes or Layers (especially as in most of my templates, I have my tracks already set up with pre-assigned Pro Channel and VST effects, as well as panning, levels etc).
 
In the interest of keeping the project 'tidy' and easier to manage, the Rebuild feature is ideal for my purposes. As I delete bits and pieces off the individual clips I've recorded, rebuilding the track does this for me.
 
Here's an example of how the same solo looks in X2 Lanes and X1 Layers after comping.
 
In X2 Lanes:
 

 
 
Even when I now trim off the unwanted muted parts I'm still stuck with the same amount of Lanes:
 

 
 
Contrast this with the same project in X1.
 
Even before I trim off the muted parts, Rebuild gives me a much tidier view of the track:
 

 
 
And once I do trim them off, I end up with this:
 
 
  
  
  


  
  
  
  
 
 
 
2013/01/03 05:10:02
STinGA
Hey Keni,

Sorry to report mate but lanes working as advertised with loop recording.  

I've recorded about 20 takes this morning with lanes open and closed and there are still no empty lanes.  For me this problem completely disappeared with the X2a update.

Sorry I cant be more helpful.
2013/01/03 06:33:00
joegab
I have a particular strange problem with lanes:
sometimes I get 2 lanes named T1, one empty, and one with my recordings.
Well, if I try to delete the T1 empty lane, the one with clips inside will be deleted.... grrr.

Workaround found moving clips to another lane .....

Not a good deal...

Giorgio
2013/01/03 08:21:35
Funkybot
SteveStrummerUK


 
I much preferred Layers, and for most of the reasons others have mentioned above. 

But for the way I work, the big deal-breaker for me is the lack of a 'Rebuild Layers' type function.
 
 Here's a copy of a post I made in another thread, detailing my reasons:

 



 
For me, the most important factor is the 'why' I use Lanes or Layers, as opposed to using separate tracks.

And sadly, for the way I work, the single most important feature for me is no longer in Lanes, but I used it a lot in Layers, and that is the Rebuild function.

Let me explain why.
 
Lets assume I'm recording a 32 bar guitar solo. Unless it's a passage I know off by heart, there's a good chance that it's not going to get laid down successfully in one take. Therefore I'm going to have to do some comping at some stage. My approach may be dissimilar to how some of you might accomplish this. I know some like to record the whole solo a number of times and then use comping to piece together the best parts, and I know some like to punch record to correct the parts they might have misplayed.
 
My modus operandi is slightly different. If I know I'm going to struggle to play the whole passage, I'll break it up into comfortable phrases and record them separately. Comping then allows me to trim and edit each clip as I assemble the jigsaw that is the complete solo. The most convenient method of doing this for me is to use Lanes or Layers (especially as in most of my templates, I have my tracks already set up with pre-assigned Pro Channel and VST effects, as well as panning, levels etc).
 
In the interest of keeping the project 'tidy' and easier to manage, the Rebuild feature is ideal for my purposes. As I delete bits and pieces off the individual clips I've recorded, rebuilding the track does this for me.
 
Here's an example of how the same solo looks in X2 Lanes and X1 Layers after comping.
 
In X2 Lanes:
 

 
 
Even when I now trim off the unwanted muted parts I'm still stuck with the same amount of Lanes:
 

 
 
Contrast this with the same project in X1.
 
Even before I trim off the muted parts, Rebuild gives me a much tidier view of the track:
 

 
 
And once I do trim them off, I end up with this:
 
 
  
  
  


  
  
  
  
 
 
 
Looking at that, couldn't you accomplish the same thing working on a single track? I mean, it's not like you're recording overlapping versions of the solo, and trying to pull out the best parts (which is probably more of a common workflow), instead, you're breaking it up piece by piece. A single track with crossfading and slip editing might prove a more effective editing approach. 


Also, once you rebuild in X1, you end up with takes seemingly randomly scattered across three layers not knowing which belongs to which take. While it's taking up less screen real estate, the placement looks arbitrary. I wonder what that would look like if you had recorded the full solo 7 times and pulled out the best sections of each, as this is where take lanes would offer a huge advantage IMO.



If you wanted, you could also always just record to different tracks and edit manually using an almost identical approach to how you worked with layers, and have more control over where things go and how they look, so that's still an option for you in X2. 
2013/01/03 09:19:46
fooman
I agree with Steve.
Screen real-estate is kinda important. Having overlapped parts all along 10 lanes/tracks is wonky.

It seems we should have went the other way, start with take lanes and moved to layers haha
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