• SONAR
  • Melodyne Plugin position in FX insert Box !
2013/01/02 01:56:31
stan_tnguyen
Hi everyone,
Currently I am facing in issue with Melodyne x64 plugin that when reopening a project with a melodyne plugin which is used to changing pitch before, the other FX in the FX insert box just does not work. 

DOES NOT WORK here : is that whatever we adjusting, tuning the FX such as EQing, or Compressing, the sound stays the same 
>> It seemed like after transferring with Melodyne plugin, it capture the whole vocals track and stay all the same whenever we reopen the project 

So anybody have a solution for this? Please help ! Or DO I INSERT THE MELODYNE PLUGIN IN THE FIRST ORDER IN THE FX BOX OR AT THE END ? PLEASE HELP ! 
2013/01/02 02:14:22
flameout
I use melodyne in the fx bin. I have X2 64 bit. Three thoughts. (1) Be sure the "FX" button is NOT selected in the top menu bar. If it is on then melodyne has no connection to the track. (2) Generally, melodyne is the first item in the bin list and (3) I have seen, specifically in X2a, an occasional issue where Melodyne (and other fx's in a particular track) simply stop working, as if the connection has been cut. When this happens, I have to create a fresh track, copy the clip over, and add new FX's. Doesn't happen too often, but it happens.
2013/01/02 09:32:29
Teds_Studio
For me...I find it best to insert Melodyne on the clip itself as a clip FX. Just right click on the clip and then "Audio FX". Then the rest of the FX on the track are used either in the track FX bin or PC. I do prefer to use Melodyne with no other FX on the track so I can hear the raw clip.
2013/01/02 09:35:58
CJaysMusic
>> It seemed like after transferring with Melodyne plugin, it capture the whole vocals track and stay all the same whenever we reopen the project

When capturing audio, just disable all the effects before it or you can make it frost in the FX bin. Either way is fine. After i tune the vocal, i bounce it and then apply EQ, compression and anything else i may want to use..
 
I believe that's because when you capture the track, if is then in the melodyne program and melodyne maybe using its own audio engine.
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