Bub
jb101
FastBikerBoy
I have definitely woken up in an alternate universe this morning. Why on earth would a customer be loyal?
I couldn't agree more. It baffles me why certain people come on here year after year complaining about Sonar.
Really? The two of you have never heard the term customer loyalty?
That isn't what I said, I asked why would a customer be 'loyal'. To me loyalty means never looking elsewhere and taking whatever is served up without question. I've been using CW products since I first bought Guitar Tracks pro then upgraded when Sonar 2 came out, not because I consider myself loyal, although others might I guess. I use them because they work for me.
The thing with Cakewalk is, we are never told something is buggy. We see all these cutsie video's by these guys that show how awesome the next version of Sonar is, and how well it works, and how great your work flow will be now. Then you get Sonar, for example X1, and some of the very things they showed in their video's were broken. Flat out not working. But yet, we keep being led to believe that Sonar is being shipped as advertised and works great.
I know some people had huge issues with X1 but I wasn't one of them. Work flow has a big impact on if bugs are found or not. Take the 'infamous' snap bug in X1. If you worked in a certain way you would never see that bug at all, as unlikely as that may seem to those that did. If you don't believe me re-install the original X1 pre all patches and I'll give you the workflow steps that if you always worked that way would (and did) completely hide it.
FWIW X2 has actually crashed on me far more than X1 ever did, mainly because of a bug while browsing loops, so for me X2 is a worse release than X1 but I appreciate that for a large proportion of users the opposite is true. Just isn't for me.
I still maintain anyone that has been using the software and complaining almost constantly about it for the last 4 or 5 versions and still carries on buying it must be crazy or has a completely different outlook on life to me.