• SONAR
  • Pitch Correction... (p.3)
2012/12/14 03:19:20
JSGlen
That's a great idea Craig, I'll have to give this one a try.
2012/12/14 14:13:22
tparker24
garrigus


tparker24
garrigus 
Yep, you can do it that way... 

1. Split clip.
2. Add Melodyne to clip fx bin.
3. Click Transfer button in Melodyne.
... 
Scott, are you sure about the clip fx bin part?
 
So, if you're really saying that Editor 2.x can work in the clip fx bin, I will re-visit that demo, and see if I can get it to run, without immediate crashes.

Hey Thomas,


Yep, it's working in the clip fx bin. Although, I tested that on my laptop, which is still running Melodyne editor 1.1.8. So they must have fixed it in one of the point updates. And I'm pretty sure it works with 2.x as well.


Scott


Scott,
 
I'm glad it works for you.  Just be aware that Melodyne does not support using it in the clips bin:
 
http://www.celemony.com/cms/index.php?id=host_faq
 
  2. Melodyne in your DAW --> Sonar --> [Track Insert vs. Clip based]
 
Melodyne works as a track insert. Operation as a clip based effect or calling it up in the Process menu are not supported. Only use Melodyne editor, assistant or essential in the FX Bin of an audio track. This will give you the benefit of a tested feature set including blob monitoring.
Of course, "not supported" doesn't necessarily mean it doesn't work.  But if it stops working (like it did for me), you may be out of luck.
2012/12/14 15:07:25
garrigus
tparker24

Scott,
 
I'm glad it works for you.  Just be aware that Melodyne does not support using it in the clips bin:
 
http://www.celemony.com/cms/index.php?id=host_faq
 
  2. Melodyne in your DAW --> Sonar --> [Track Insert vs. Clip based]
 
Melodyne works as a track insert. Operation as a clip based effect or calling it up in the Process menu are not supported. Only use Melodyne editor, assistant or essential in the FX Bin of an audio track. This will give you the benefit of a tested feature set including blob monitoring.
Of course, "not supported" doesn't necessarily mean it doesn't work.  But if it stops working (like it did for me), you may be out of luck.
Hey Thomas,


Weird... it definitely works. I've done it.  This was in X2, so if it's working now, I would think it would keep working for the foreseeable future, unless Cakewalk (or Melodyne) changes something. Oh, well.. as long as it's working at the moment. I don't leave Melodyne in the project anyway. I always bounce after editing, so I won't lose anything from past projects.


Scott

--
Scott R. Garrigus - http://garrigus.com
* Author of the Cakewalk Sonar and Sony Sound Forge Power book series: http://garrigus.com/?PowerBooks
* Author of the Cakewalk Sonar ProAudioTutor video tutorial series: http://garrigus.com/?ProAudioTutor
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