To get this result, I bounced tracks using fast bounce, and then using the identical settings using regular bounce and then using fastbounce. The initial result was a silent track. I normalized the track expecting it to be white noise, but it wasn't.
The difference shows up between 0 and -48Db.
This is the normalized result...
http://stabilitynetwork.blob.core.windows.net/sn-blob/fastbounce_realtime_diff.mp3 I'm guessing this difference is caused by random numbers generated during the bounce. At this time, I'm attempting a second real-time bounce. Again, I'll flip the phase on the second real-time bounce from the first and bounce the two together. I should expect the same low level sound below -48Db if the difference is due to expected randomness.
And indeed, it does. The same sort of random differences exist on 2 real time bounces.
There is no question here. I just thought I'd share the result in case it amused any of you or brought about any interesting comments.