• SONAR
  • Take Lanes: How Would You Fix Comping?
2012/11/26 23:31:30
Funkybot
Just out of curiousity, what would you guys do to fix layers for take comping? How would the perfect system work? What would you need to be able to do? How would it be done?

Example here's my list, start with existing take lanes so...

1. There's a "promote" tool that allows me to highlight the bits I want to keep, automatically muting all other lanes in the same tame region I just highlighted. This way, I can create a comp with a single tool in a single fast motion. If you're thinking of how this works, think of the opposite of the mute tool (in fact, it would be a kind of "solo" tool). Only one take can ever be promoted in a given track at a given time.
2. There's an "audtion" mode where I can select a region, loop it, and Sonar will automatically cycle through each take in order allowing me to hear them in context to quickly find the best bits. Example, play take 1, hit loop point, play take 2, hit loop point, play take 3, etc.
3. When it comes to audio: only one take lane can ever be heard on playback. Until I promote other takes, the most recent take should default to "entirely promoted." 
4. When recording audio, all other takes are automatically muted. This shouldn't even be a setting when recording audio, though it has it's uses for MIDI controller/automation data. For MIDI, I should have the option of playing all takes or the most recent (don't hide this setting though).
5. I should be able to move take lanes around as needed like they were audio tracks.
6. I should be able to zoom in and out like they're audio tracks.
7. The waveform shown up top and on the track will represent the comp'd tracks from the different lines, with vertical lines to indicate where edits are (I think this is what Sonar already does).
8. I should be able to create, delete, mute, solo and record into layers like they're audio tracks. Recording into a lane would only be allowed if it were empty. Otherwise, the user would have to either manually add a new lane to record into it, or just begin recording again.

What do you guys think? What would you do if you could tell the bakers how to fix Take Layers?



2012/11/27 00:42:30
Funkybot
I thought layers still involved too many clicks to get a quick comp done. I see what they're going for with lanes, but I'm thinking something as simple as a "promote lane" tool would speed up the workflow a lot. Then with a few more small tweaks and you have a great/fast system.
2012/11/27 05:10:54
jb101
Funkybot


Just out of curiousity, what would you guys do to fix layers for take comping? How would the perfect system work? What would you need to be able to do? How would it be done?

Example here's my list, start with existing take lanes so...

1. There's a "promote" tool that allows me to highlight the bits I want to keep, automatically muting all other lanes in the same tame region I just highlighted. This way, I can create a comp with a single tool in a single fast motion. If you're thinking of how this works, think of the opposite of the mute tool (in fact, it would be a kind of "solo" tool). Only one take can ever be promoted in a given track at a given time.
2. There's an "audtion" mode where I can select a region, loop it, and Sonar will automatically cycle through each take in order allowing me to hear them in context to quickly find the best bits. Example, play take 1, hit loop point, play take 2, hit loop point, play take 3, etc.
3. When it comes to audio: only one take lane can ever be heard on playback. Until I promote other takes, the most recent take should default to "entirely promoted." 
4. When recording audio, all other takes are automatically muted. This shouldn't even be a setting when recording audio, though it has it's uses for MIDI controller/automation data. For MIDI, I should have the option of playing all takes or the most recent (don't hide this setting though).
5. I should be able to move take lanes around as needed like they were audio tracks.
6. I should be able to zoom in and out like they're audio tracks.
7. The waveform shown up top and on the track will represent the comp'd tracks from the different lines, with vertical lines to indicate where edits are (I think this is what Sonar already does).
8. I should be able to create, delete, mute, solo and record into layers like they're audio tracks. Recording into a lane would only be allowed if it were empty. Otherwise, the user would have to either manually add a new lane to record into it, or just begin recording again.

What do you guys think? What would you do if you could tell the bakers how to fix Take Layers?
Sorry if I'm being dumb and misunderstanding, but isn't your first point already available as Isolating (clip soloing)?
 
I think some of your other points are already possible, will look later when I'm at my DAW.
2012/11/27 08:14:55
Funkybot
jb101


Sorry if I'm being dumb and misunderstanding, but isn't your first point already available as Isolating (clip soloing)? 
 
I think some of your other points are already possible, will look later when I'm at my DAW.

Let's say I have 3 takes of vocals spread across 3 lanes. I want to take the 1st 30 seconds of take 3, use seconds 31 to 55 from take 1, then 56-1:05 from take 2...


The way I'd like to do this is that I'd have a single "Promote Lanes Tool" where I would click and drag the regions I want to promote and be done. So literally, three mouse clicks+drags over the regions I do want to use, and the vocal comp is done (all other sections I didn't select are automatically muted). I don't think this is possible in Sonar. 


Right now (unless I'm missing something), I can use the Mute tool to mute the parts I don't want (which means a lot more clicking and dragging). Or...I could split the three lanes at the edit points, and mute the clips I don't want (even more clicking and dragging), or I could use some combination of solo'ing/muting the lanes. 


The first solution with a "promote" tool, would make comping tracks a breeze, and I don't think it currently exists.
2012/11/27 08:20:02
Funkybot
Keep in mind: I know you can comp takes using lanes, the point of my suggestions is to make comping takes using lanes fast and intuitive. 

If someone has better ideas, I'd like to hear them.
2012/11/27 09:19:23
the wildman
I think your idea is a great one.
The take lanes are good, but 'promoting lanes' would make it so much easier.


2012/11/27 09:23:15
Tom Riggs
Number one already works that way you just use the mute/solo tool.
2012/11/27 09:27:07
jb101
Again, I'm sorry if I misunderstand, but I'm full of flu here, and not thinking straight.
 
If you look at page 376 in the manual, it talks about "Isolating (clip soloing).
 
Select the mute tool and hold down the CTRL key and drag across the region you want to isolate.  This will mute all the other clips in this region, and just leave the selected one audible.
 
Does that do what you're asking?
2012/11/27 09:32:38
Beepster
That's over complicated. What they need to do is just fix the design flaw (yes design FLAW) that only allows you to solo one lane at a time. They also need an option to hide specific lanes. However I said this in the other thread and it would be kind of like "promoting" in your idea.

Make it so you can select a lane and it will pop into the main track (which is now just empty space) where you can edit it. Also allow it so you can send multiple takes to that empty track space for comping. However still allow all the stuff you can do in lanes to stay the same/become more refined.
2012/11/27 10:01:33
the wildman
yes beepster you have it right!
All these shortcuts are a little too much.
i cant remember them all.
its got to be more intuative rather than relying on having to press control this that and the other while standing on one leg with your left eyebrow raised.

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