For me, the most important factor is the '
why' I use Lanes or Layers, as opposed to using separate tracks.
And sadly, for the way I work, the single most important feature for me is no longer in Lanes, but I used it a lot in Layers, and that is the
Rebuild function.
Let me explain why.
Lets assume I'm recording a 32 bar guitar solo. Unless it's a passage I know off by heart, there's a good chance that it's not going to get laid down successfully in one take. Therefore I'm going to have to do some comping at some stage. My approach may be dissimilar to how some of you might accomplish this. I know some like to record the
whole solo a number of times and then use comping to piece together the best parts, and I know some like to punch record to
correct the parts they might have misplayed.
My modus operandi is slightly different. If I know I'm going to struggle to play the whole passage, I'll break it up into comfortable phrases and record them separately. Comping then allows me to trim and edit each clip as I assemble the jigsaw that is the complete solo. The most convenient method of doing this for me is to use Lanes or Layers (especially as in most of my templates, I have my tracks already set up with pre-assigned Pro Channel and VST effects, as well as panning, levels etc).
In the interest of keeping the project 'tidy' and easier to manage, the Rebuild feature is ideal for my purposes. As I delete bits and pieces off the individual clips I've recorded, rebuilding the track does this for me.
Here's an example of how the same solo looks in X2 Lanes and X1 Layers after comping.
In X2 Lanes:
Even when I now trim off the unwanted muted parts I'm still stuck with the same amount of Lanes:
Contrast this with the same project in X1.
Even
before I trim off the muted parts, Rebuild gives me a much tidier view of the track:
And once I do trim them off, I end up with this:
So, with all the undoubtable benefits of Lanes over Layers, a
Rebuild Lanes feature would make it perfect for me.