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Sahaj Ticotin who is/was the brilliantly talented vocalist for a band named RA and apperantly does work for other people now posted on FB about some of the features in Cubase 9.5 like 64bit floating processing, built in melodyne, vocal align to which I casually mentioned that Sonar Platinum has had his kind of stuff for a while.
His reply is “but Sonar sounds like Sonar”. I asked for clarification and he said “A little grainy with a bit of bottlenecking in the summing dept. At least to my ears...”
Not trying to start a war but, is this a common assessment of Sonar?
Ok here goes...Cubase apparently have only just added 64bitfp to their software. Correct me if I'm wrong but Sonar has had 64bitfp since version 8 - so at least 10 years.
Sonar does sound grainy - if you don't engage the 64bit fp engine and upsampling, and so does every other DAW on the market. I even have upsampling switched on when I'm mixing and recording at 96khz. I know this because, as a creative...sure I have degrees in audio production, music technology, sonic art and even fine art lol, my point being I'm a real musician not an engineer as such, but I've got work I've been working on since 2000, and I've mixed these projects at 24bit, 32bit and now 64bitfp. The difference is light and day. And I can make this claim because I know the music so well and because I've trained my ears (I use AKG 712s headphones for mixing - monitors are useless when trying to hear the level of detail needed to dial in emulated THD, and indeed if you are creating surround sound for headphones with ambisonics).
When I finally heard what I was adding in, in regards to the analogue emulation aesthetic or THD, and when I switched on Sonar's 64bit fp mix engine along with upsampling...I finally understood the digital audio paradigm. And this was only a few months ago. 64bit fp is the software solution to the digital hardware problem - jitter and dynamic range. The problem is, not too many people actually understand this - especially the old school analogue engineers. This means, and creates another a problem. These old school engineers tend to send signals in and out of the box, so they can mix with outboard processors, meaning they can never take advantage of the 64bitfp mix engine. Once inside the box, the audio cannot be sent out again to analogue gear - unless it's the final master and is being sent for physical distributions.
I'm not sure about other DAWs and their mix engines...hmm Profools always sounded crap to me...but its been a few years, and I'm not sure if their propitiatory effects were even written to process at 32bitfp back in the day, but I'm not sure about other DAWs - however if you use a Windows machine for music production...I see no reason to use any other DAW. Furthermore, and finally...the person writing on Facebook that said 'Sonar was grainy' was talking bumpkin...and was probably not using Sonar's 64 bit mix engine. Ask him that question, I'd be keen to know what his answer is.
I hope that answers the OPs question - I know I can go off-topic lol. I'm a mad scientist...what do you expect?
Ben