• SONAR
  • Donate for Sonar (p.3)
2012/11/17 12:29:37
paulo
CJaysMusic


This is the stupidest thing Ive ever read and Ive read some pretty stupid things in the past 7 years here.
Most of them written by myself LOL

You didn't think this through Bro
 
 
CJ


He, he.......



Everyone thinks it, CJ says it.




2012/11/17 19:18:53
bobgassert
The funny thing about this post is ,,,,, Its a roundabout way of suggesting that Cakewalk needs some kind of incentive like more cash to get something done.  I would imagine the compexity of writing code for these programs are far more complicated than we realize and I don't see Cakewalk surfing porn and keeping their Facebook up to date.   HA HA thanks for the humor this one made my day!
2012/11/17 19:39:06
sharke
Sonar is an off-the-shelf product, not bespoke software! Imagine if we had the money to order a DAW to our exact specifications. 

No thanks, I think I'll just rely on Cakewalk to fix the software I paid good money for. I've already blown way more than I can strictly afford on plugs etc this year, there's no way I'm throwing money at Cakewalk like they're a charity case!
2012/11/17 20:58:51
Silicon Audio
I have a bunch of Coke cans I'd like to donate. Someone at Cakewalk can take them to the recycling depot in exchange for a couple of bucks. Everybody wins!
2012/11/17 21:57:56
bentedgz
It's better if you send your donation directly to Roland. I made a rather large one and received one of these.

Don't feel bad if you don't recognize it, only for big contributors and only really worked well for a few months.

Still a great conversation piece if there are no women or children around. 

EJ
2012/11/17 22:02:53
John
I'm for Jaws donating all his money to Cakewalk. I'm all for it.  Anyone else wants to please go ahead and just do it.
2012/11/17 22:24:36
SuperG
Jalcide


the premise of this thread seems to be well-meaning, but is flawed and impractical.

in software development, you can't just throw money -- especially temporary for hire money -- at the problem.

it has to be built-in, planned, architected, scaled, and provisioned for, for the the long run. a company can't run a yearly development cycle and business based on the hope they may or may not get donations.

the hire would have to be mentored in to a decades-old codebase.

no developer of this caliber would do this on a six month or year-long stint. it's a major career choice.

there are not many software developers in the world that have this kind of experience. this is the kind of thing where someone from, say, steinberg leaves and joins presonus (a real example of the two founding presonus engineers). is someone like that going to take a 3 month donation fund? no way. they've got families to feed, probably.

so, are you really proposing coming up with a six figure salary x 3 years minimum? cuz that's what it would take -- for just one developer of the kind of caliber they require.

all this is moot, anyway, the person best suited to fix the bugs is the engineer that created them. you hire outside help to add self-contained, product-ized new features, not to try to dig through someone else's code to fix their bugs.

you should forget about this, apply for a beta test position, and if accepted, actively contribute to it.

there are no more or less bugs in Sonar than any DAW. not being a Sonar fanboi -- i've mostly switched to Studio One, actually. :blush:

As an Software Engineer, I'd say you'd need a senior level developer, preferably one who understands music, but a senior level developer more than anything. No .Net, no Java, no Web guys, no Agile guys, no script kiddies. C/C++ developers need only apply, in Sonar's case - heavy MS experience.


Most of the bugs being mentioned here are quite solvable by a seasoned developer. Software development may seem like magic to some, but then again so is music to others. (Everybody go pat themselves on the back...)

BTW, the best person to fix a bug is generally anybody but the guy who created it. This is because people have blinders when looking at their own code. This isn't to say that the guy who created a piece of code isn't the quickest to navigate within that code.... however, proper architecture, design, and coding conventions do a lot to let other coders understand what is happening within a product's code. When looking at design issues - two heads are better than one.
2012/11/17 22:35:11
sharke
SuperG

BTW, the best person to fix a bug is generally anybody but the guy who created it. This is because people have blinders when looking at their own code. This isn't to say that the guy who created a piece of code isn't the quickest to navigate within that code.... however, proper architecture, design, and coding conventions do a lot to let other coders understand what is happening within a product's code. When looking at design issues - two heads are better than one.

Given that finding and fixing an elusive bug is probably the next best thing to having an orgasm (except for sneezing), you'd think bug fixing would be #1 priority with these code heads. 
2012/11/17 23:08:41
SuperG
sharke


SuperG

BTW, the best person to fix a bug is generally anybody but the guy who created it. This is because people have blinders when looking at their own code. This isn't to say that the guy who created a piece of code isn't the quickest to navigate within that code.... however, proper architecture, design, and coding conventions do a lot to let other coders understand what is happening within a product's code. When looking at design issues - two heads are better than one.

Given that finding and fixing an elusive bug is probably the next best thing to having an orgasm (except for sneezing), you'd think bug fixing would be #1 priority with these code heads. 

Ahh.. to be a fly on the wall at Baker Central... I've worked enough jobs to see most of the management styles used in software development, unfortunately, you can't really guess which one's in use simply by looking at their products..
2012/11/18 01:33:18
Teds_Studio
And for everyone to have a bug free atmosphere.....we all would need to have the exact same hardware setup and drivers that the developers are working with.  Right down to the name and type of RAM, CPU, audio interface, etc.
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