• SONAR
  • A how to question
2012/11/04 16:53:44
Mosvalve
I saw this done easily in protools and was wondering how to do this in X1 or X2. I want to increase the level slightly on just the first chord strum or a beginig section of single notes picked on a guitar. Can this be done easily?
Thanks.
2012/11/04 16:59:14
scook
yes use a Clip gain envelop
2012/11/04 17:02:35
cclarry
There are many ways this can be done...

A volume envelope automation...

You can "Gain Process" just the note or chord by selecting the appropriate portion of 
the wave file and right clicking and selecting "Process Effect" and "Gain"...

You could also automate a plugin to do this job...

Sound and preference...that's what it boils down to...

2012/11/04 17:40:50
garrigus
Check out this free video to see how to automate data selections...

* Cakewalk SONAR: Automating Data Selections
http://www.digifreq.com/digifreq/video.asp?ID=6

Scott

--
Scott R. Garrigus - http://garrigus.com
* Author of the Cakewalk Sonar and Sony Sound Forge Power book series: http://garrigus.com/?PowerBooks
* Author of the Cakewalk Sonar ProAudioTutor video tutorial series: http://garrigus.com/?ProAudioTutor
* Publisher of the DigiFreq free music technology newsletter: http://digifreq.com/?DigiFreq
* Publisher of the NewTechReview free consumer technology newsletter: http://newtechreview.com/?NewTechReview

2012/11/04 18:31:18
Crg
Mosvalve


I saw this done easily in protools and was wondering how to do this in X1 or X2. I want to increase the level slightly on just the first chord strum or a beginig section of single notes picked on a guitar. Can this be done easily?
Thanks.


Two different methods for two different type of events. There is nothing automatic. It depends on the sound event and how you want to raise (attack) the volume and reduce (decay) the volume for each sound event. Since articulations, including volume, ( which in this case is strike force) can be multifaceted in context to the sequence  and timing of the notes, sometimes the correct feeling is something you need to play over. You might not get the nuiance you're looking for with automated envelopes in a strike force scenario.
2012/11/04 18:43:31
Guitarhacker
As mentioned , you can use envelopes,,,,

OR....


You can process audio.   Every now and then I will either play a guitar lick or sing a line in a song and one or more notes will be correct but for one reason or another...lower in volume than they should have been.... maybe I hesitated, or the pick didn't hit the string hard enough.... 

I simply scroll that track to the top of the track view so it sets directly under the time line.....then I zoom in so I can easily see the low level notes. Their wave form is generally smaller.....I click on that track to select it. Next... I click on the TIME LINE and drag the mouse across the low level note area. The timeline goes gray in the selected area and the track also reflects that new selection area. I check to see if the notes I need are in that area....
Next, I use the Process Audio> Gain> and select the amount of gain I think I'll need.... generally I start with +2db gain. I click on APPLY and then set the start marker before that point and let it play through.  If it worked I go on... if it's still too low I do it again. As much as is needed to get it up to the level around it. 

Using this works well for me and lets me use envelopes for other things.   You can also use this same thing BACKWARDS.... to lower levels.... say a note is too loud or you have a noise in the track from a mic..... simply use the reduce gain and apply it or select MUTE to hide a noise totally.
2012/11/04 19:01:58
Mosvalve
Thanks for all your suggestions options to do this. I find using the "process-Apply effect-Gain"  works well for what I want to do. Thanks again.
© 2026 APG vNext Commercial Version 5.1

Use My Existing Forum Account

Use My Social Media Account