This is the first song I've done entirely in X2 (the video was done in Vegas Pro):
"When the Grid Goes Down" I had a mix pretty much set up, then decided to add the Console Emulator modules. It didn't sound particularly good - sort of tinny. Out of curiosity I stripped the mix down to start over, and took Cakewalk's advice to insert the Console Emulators first,
then mix through them. That did the trick. The effect on each track was very subtle, but it really added up over the course of the mix. When I used the QuickGroup to bypass all the Console Emulators then bring them back in, there was a major difference. When bypassed, the sound was, for a lack of a better term, more "lifeless" and lacked a degree of "sparkle."
The one caution is that it really seems you need to be careful not to distort within the ProChannel, and do proper gain-staging. If there's any distortion going on, it sounds like the Console Emulators emphasizes it. I used to not worry to much if the little ProChannel peak lights went on every now and then, but I now I make sure they never go on. The cleaner the signal going into the Console Emulator, the better the effect sounds to me.
So, now I'm pretty much convinced that starting off a rock mix with the Console Emulators in place is a good idea. I haven't tried it with dance, though, where I suspect it might be overkill...we'll see. Also, the Console Emulators really fit well with the Quick Grouping, as you can change all the controls for all modules simultaneously.
Anyway, the bottom line is for the Console Emulators, I went from "not interested" to "worth using." If you listen to the song, that extra kind of sparkle you're hearing is the Console Emulators.
I hope y'all find this info helpful.