• SONAR
  • Sony Wave Hammer not Showing in X1 x64 (p.3)
2011/03/30 21:08:55
stratman70
Thank you for the music!
2011/03/30 21:13:14
stratman70
mudgel


stratman70


sergiobklyn


Hi,
When I installed Sonar X1 in Win XP x32 Sony's Wave Hammer DX plug-in shows up in the Audio FX list.  Now that I'm using Win 7 x64 it does not show up.   Sound Forge Pro 10.0c was installed in both instances.
 
Any idea what's going on?  Can I use Wave Hammer (x32) in Sonar X1 x64?
 
Thanks,
 
Sergio 
   
Can't you just use the wave hammer in SF? I use it all the time-SF8 no less. My specs are below. Sound Forge 8d is in the Utilities menu so I just select a track and select SF8 from the tools menu.
Never tried using it "in" Sonar. But it does the same thing outside, doesn't it?


That's the way I use it too. Maybe sergio doesn't have Sf on his Utilities menu (in X1) because he's on x64 perhaps he hasn't added it manually.


Mike, don't remember if I had to manually add it or not? But I am so use to doing that (adding it manually) I probably did. I was surprised I got 8d to work ib W7x64, but it works great!. I own ozone 4 and alloy so I didn't see too much difference in going to 10. Not the high upgrade price. 8d does everything I need it to do
2011/03/30 21:35:09
mudgel
Sergio:
Adding SF to your SONAR menu is relatively easy and worth it. It allows you to highlight a portion of an audio track or the whole track, press the menu iitem SF10 and that audio data is passed to SF for further editing. All of SF's 32 bit plugins will work as the the host, SF is 32 bit.

If you haven't already and want to add SF to your Utilities menu in X1 I can send you a *.reg file which will automatically make the appropriate entries in your registry for you.
Then navigate to HKEY_LOCAL_MACHINE\SOFTWARE\Cakewalk Music Software\Tools Menu\Sound Forge 10
and change 'Sound Forge 10' to 'Sound Forge your version'

within the registry key you need to edit 3 of the entries: just double click the following bold text in your registry to open the editor where you make the changes
exepath to the full path of your SF program .exe file
Menutext to &Sound Forge your version
StatusBarText to run Sound Forge your version 

Make a backup of your registry before you begin.

If you find it too difficult send me the info about your version of SF and where the .exe file is located on your system and I'll write the reg file for you then all you'll have to do is double click to run it and that's it.
 
You also need to enable "share drivers with other programs" so that while SF has focus it can use the audio interface.
2011/03/31 04:52:29
mudgel
stratman70


mudgel


stratman70


sergiobklyn


Hi,
When I installed Sonar X1 in Win XP x32 Sony's Wave Hammer DX plug-in shows up in the Audio FX list.  Now that I'm using Win 7 x64 it does not show up.   Sound Forge Pro 10.0c was installed in both instances.
 
Any idea what's going on?  Can I use Wave Hammer (x32) in Sonar X1 x64?
 
Thanks,
 
Sergio 
   
Can't you just use the wave hammer in SF? I use it all the time-SF8 no less. My specs are below. Sound Forge 8d is in the Utilities menu so I just select a track and select SF8 from the tools menu.
Never tried using it "in" Sonar. But it does the same thing outside, doesn't it?


That's the way I use it too. Maybe sergio doesn't have Sf on his Utilities menu (in X1) because he's on x64 perhaps he hasn't added it manually.


Mike, don't remember if I had to manually add it or not? But I am so use to doing that (adding it manually) I probably did. I was surprised I got 8d to work ib W7x64, but it works great!. I own ozone 4 and alloy so I didn't see too much difference in going to 10. Not the high upgrade price. 8d does everything I need it to do


There's a few programs that I sort of do the automatic update when it comes along. Sound Forge and Adobe's CS Master suite are among them as was SONAR . then there's the plugins I support like all the iZotope, IKM and Native Intruments ohhhh don't get me started 'cause I'll want to go look for an update to buy. If I don't have them you can bet that's the day I have a client come in and wants that version. so I generally try to have the latest version of whatever software i use. It's a good excuse to keep updating. LOL
2011/03/31 08:34:01
sergiobklyn
mudgel


Sergio:
Adding SF to your SONAR menu is relatively easy and worth it. It allows you to highlight a portion of an audio track or the whole track, press the menu iitem SF10 and that audio data is passed to SF for further editing. All of SF's 32 bit plugins will work as the the host, SF is 32 bit.

If you haven't already and want to add SF to your Utilities menu in X1 I can send you a *.reg file which will automatically make the appropriate entries in your registry for you.
Then navigate to HKEY_LOCAL_MACHINE\SOFTWARE\Cakewalk Music Software\Tools Menu\Sound Forge 10
and change 'Sound Forge 10' to 'Sound Forge your version'

within the registry key you need to edit 3 of the entries: just double click the following bold text in your registry to open the editor where you make the changes
exepath to the full path of your SF program .exe file
Menutext to &Sound Forge your version
StatusBarText to run Sound Forge your version 

Make a backup of your registry before you begin.

If you find it too difficult send me the info about your version of SF and where the .exe file is located on your system and I'll write the reg file for you then all you'll have to do is double click to run it and that's it.
 
You also need to enable "share drivers with other programs" so that while SF has focus it can use the audio interface.

Thanks a million mudgel.  I don't have Sound Forge listed in Sonar's utilities.
Sergio
2011/03/31 08:40:50
sergiobklyn
stratman70   
Can't you just use the wave hammer in SF? I use it all the time-SF8 no less. My specs are below. Sound Forge 8d is in the Utilities menu so I just select a track and select SF8 from the tools menu.
Never tried using it "in" Sonar. But it does the same thing outside, doesn't it?

In Sonar I like to use Wave Hammer as a plug-in so that it works non-destructively.  If I call SF from within Sonar, the changes would be permanent.
Thanks,
Sergio
2011/03/31 08:41:32
mudgel
You don't seem to have PM enabled.

let me know the path to your SF10 .exe  note it's calle Forge100.exe

It's usually something like:

C:\Program Files (x86)\Sony\Sound Forge Pro 10.0\Forge100.exe   (if you're on a 64 bit system.)

If you enable PM (or send me an email address via PM) I can attach the *.reg file . All you need to do is copy it anywhere on your computer and double click it to run it. Then open SONAR and see if SF 10 appears on your Utilities Menu.
2011/03/31 08:48:34
sergiobklyn
LANEY


True lynn,but I miss the sony Wave Hammer for it was easy to use and very clean sounding.

Other effects do the same thing.

My sentiment's the same.  I hear that SF 11 will be 64 bit.  Let's hope that we get a x64 Wave Hammer plug-in and that its parameters will finally be exposed for automation.
Sergio
2011/03/31 08:59:48
sergiobklyn
mudgel
If you enable PM (or send me an email address via PM) I can attach the *.reg file . All you need to do is copy it anywhere on your computer and double click it to run it. Then open SONAR and see if SF 10 appears on your Utilities Menu.
PM enabled.
Thanks,
Sergio
2011/03/31 09:03:33
mudgel
Yes it is a destructive edit but you can save the file in SF without passing iot back to SONAR. Or you can make a copy of the track befoer you pass it to SF so that you can destructively edit a copy instead of the opriginal.

Remember that while you highlight a section in SONAR the whole track/clip is passed to SF with the same portion highlighted. If you accept the editing it will write a file in SF and when you go to SONAR you will be asked of that new file should overwrite the original SONAR track.

You can use the feature ion lots of creative ways, maybe wave hammer or other dynamics processing is not the typical example of how you would use this feature but there are times when a destructive edit is made.
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