• SONAR
  • Sonar X2 and Maschine 1.8 (seth OR BILL!!-i know you are in here.....HELP ME DUDE) (p.8)
2012/10/16 00:01:54
yorolpal
Will do.
2012/10/16 14:57:16
Truckermusic
yorolpal


As I stated in a previous thread my issue with X2/X1 and Maschine is similar but not the same.  My problem is that on certain (I can't ascertain why only certain ones and not others do this) "scenes" and/or "patterns" the first play through is fine but when it loops anything on the first beat doesn't sound.  As this is happening in a major project I simply reverted to dragging and dropping as audio into Sonar as a workaround.  Of course, for the time being, this just renders me a stereo track.  I'd like to have multitrack audio ported out to Sonar.  I just got groove3's Maschine tutorials and, hopefully, that will show me how to better workaround this weird anomaly.  I'm also on Maschine 1.8 64bit.

Yes Groove 3's video will show you how to route out individual audio tracks.
Also Now that MacPro video has a streaming video player (THAT WORKS!!!) they have 3 tut's on Machine. How ever if you have the Groove 3 tut then the master class and the other Machine tut in Mac Pro is more of what you would want then.
 
I am still working at learning my way around machine....it is an amazing box......
 
Clifford
2012/10/16 17:11:44
Bill Jackson [Cakewalk]
yorolpal


As I stated in a previous thread my issue with X2/X1 and Maschine is similar but not the same.  My problem is that on certain (I can't ascertain why only certain ones and not others do this) "scenes" and/or "patterns" the first play through is fine but when it loops anything on the first beat doesn't sound.  As this is happening in a major project I simply reverted to dragging and dropping as audio into Sonar as a workaround.  Of course, for the time being, this just renders me a stereo track.  I'd like to have multitrack audio ported out to Sonar.  I just got groove3's Maschine tutorials and, hopefully, that will show me how to better workaround this weird anomaly.  I'm also on Maschine 1.8 64bit.
This sounds extremely similar to another issue with lower MIDI Playback Buffers. Give this a try:  Go to Preferences > MIDI > Playback and Recording.  Under "Playback," make sure you have "Prepare Using 500 Millisecond Buffers.  With some systems/instruments, the lower default value of 250 results in dropped notes.  The only drawback to increasing this is an additional quarter-second when you hit the play button before the transport starts rolling.  Please let us know if this improves things for you.  Thanks.

2012/10/16 20:08:28
bigboi
any word on when an update may come out Bill? we getting close?
2012/10/16 20:20:22
Bill Jackson [Cakewalk]
bigboi


any word on when an update may come out Bill? we getting close?

Honestly,  I can't share planned dates without getting fired :).  But I can say that we're currently working on a patch for all flavors of X2.  There's quite a bit we're trying to tackle, in addition to the count-in offset that's been discussed here.  So we'll need some time address as much as we can and to make sure it's thoroughly tested and solid.  We sincerely appreciate your patience.  It won't be too long.
2012/10/16 22:10:28
Mystic38
Bill Jackson [Cakewalk
]

yorolpal


As I stated in a previous thread my issue with X2/X1 and Maschine is similar but not the same.  My problem is that on certain (I can't ascertain why only certain ones and not others do this) "scenes" and/or "patterns" the first play through is fine but when it loops anything on the first beat doesn't sound.  As this is happening in a major project I simply reverted to dragging and dropping as audio into Sonar as a workaround.  Of course, for the time being, this just renders me a stereo track.  I'd like to have multitrack audio ported out to Sonar.  I just got groove3's Maschine tutorials and, hopefully, that will show me how to better workaround this weird anomaly.  I'm also on Maschine 1.8 64bit.
This sounds extremely similar to another issue with lower MIDI Playback Buffers. Give this a try:  Go to Preferences > MIDI > Playback and Recording.  Under "Playback," make sure you have "Prepare Using 500 Millisecond Buffers.  With some systems/instruments, the lower default value of 250 results in dropped notes.  The only drawback to increasing this is an additional quarter-second when you hit the play button before the transport starts rolling.  Please let us know if this improves things for you.  Thanks.


@YOP if this doesnt help i would be happy to run your project here to see if i can reproduce the problem... its something i just dont see.
2012/10/16 22:43:09
perfectprint
forgot about that adjustment. I have had mine set at 350 and found that solved the problem on my system.
2012/10/19 17:14:20
Bill Jackson [Cakewalk]
Hey guys,

While Noel was tracking down this issue, we discovered a work-around.  If you're comfortable editing your registry, try this:

Go to:

HKEY_CURRENT_USER\Software\Cakewalk Music Software\SONAR Producer\Cakewalk VST [or Cakewalk VST X64]\Inventory.

Find the synth that's exhibiting this issue in that list, and select it.  In the right, there will be a listing named "numInputs."  Set it's value to 2.  Do the same for maxUsedInputs.

Then restart SONAR and try to reproduce the problem.

Warning: Changing the wrong thing in the Windows registry can mess stuff up.  So create a back up first by exporting the root, which is named "Computer."



*Edited to add info on maxNumInputs
2012/10/20 02:54:17
bigboi
Thanks Bill....I will try it ASAP.  My studio is currently being rewired, so I am down for around 2 weeks.  Killing me....but adding the Switchcraft 9625 is going to really uncomplicate my life I think. 

WHen I am back up, I will check it out.  Hopefully, you guys are still working on the patching it or fixing it with the next update.

Thanks for staying on top of it for us.

Frank
2012/10/22 16:51:46
bigboi
has anyone been able to try this work around?
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