• SONAR
  • Sonar X2 and Maschine 1.8 (seth OR BILL!!-i know you are in here.....HELP ME DUDE) (p.9)
2012/10/22 17:42:38
perfectprint
not sure what issue the workaround is supposed to address, but I just tried it and it does not resolve the count-in delay.
2012/10/22 20:46:25
Mystic38
perfectprint


not sure what issue the workaround is supposed to address, but I just tried it and it does not resolve the count-in delay.


I assumed Bill was addressing the most recent issues of YOP with regard to a missing first note..
2012/10/22 23:21:20
Bill Jackson [Cakewalk]
Sorry.  I should have been clear.  The work-around I posted should resolve the count-in issue.  In my tests, it resolves the problem.  If you have Maschine listed in both "Cakewalk VST" and "Cakewalk VST X64" be sure to set numInputs for both.  Also, for good measure, change "maxUsedInputs" (which is found in the same list) to a value of 2.

Regarding the missing first note issue:  Not everyone's experiencing this.  I'm confident that it can be fixed by tweaking the MIDI buffer size to a larger value, as I suggested earlier.
2012/10/23 00:28:30
David A. Batson
Bill it worked for me! That is why I will stick with you Guys! I have my count in with no issues! Thanks, thanks, thanks!
2012/10/23 00:41:01
perfectprint
Wow.......it aaaaaaaalmost works! Changing maxUsedInputs was necessary to see the change on my system. So far I am seeing no visual delay from Maschines sequencer and audio stops as it should HOWEVER the first beat will not play. I can see it being triggered/lit up as soon as I hit R, but there is no audio from it after the count-in. This is still a definite improvement, but not 100% yet. Am about to open up a fresh session and report back. Thanks Bill - huge help!
2012/10/23 05:33:46
Zo
i installed maschine 8 to test and everything is smooth here .... count down at 1 bar , audio metronome used ...
2012/10/23 10:27:29
yorolpal
I'm still stuck with the first beat not playing.  Dern.
2012/10/23 11:41:05
soundsubs
for the record, on my system i have "numInputs" and "maxUsedInputs" which i set to 2
2012/10/23 22:31:08
bigboi
Are their any negative side effects to setting the max inputs to 2?  What is this setting used  for anyhow?
2012/10/23 22:42:11
Bill Jackson [Cakewalk]
Not sure how Maschine uses them in practice.  But they are side-chain inputs, of some sort.  You can send audio signals into Maschine, perhaps to trigger things, utilize some signal processing, or manipulate parameters based on tracking dynamics or pitch...  again, not sure.  But I bet the manual will have info on the exact functionality.

Setting these values makes SONAR ignore those extra inputs.  

Also, I should mention: next time you run a VST scan on Maschine, SONAR will count those inputs again and overwrite your manual settings.  You'd need to adjust them again.
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