alright guys, here is the verdict.
I tried the envelope tool and that seems to create the right effects for what i want, however when if i choose to delete a portion of the project then i have to move not only the audio but the automation.
so. what i did is created another shortcut for delete, which was alt-d the reason for this, is that when im using control to move left and right with my mouse scroll wheel i used to have to shift from control over to the delete key, which means eyes off the screen to see the delete key, thus more time. trust me, it adds up.
so with my new left side delete I can now move left and right in the track view without issue, select using left mouse and delete the breaths between words. after i remove the breaths i bounce all the slices to clip, just for ease of moving around
bristol, i used to think the same, but when it comes to video games, there is complete silence between takes, trust me i checked for myself, I loaded skyrim and removed all sfx,music,and ambience and it is complete silence for sure, to confirm this, i exported a voice file from the game and looked in the editor. the reason for this is once your audio falls 20db, the room ambience would become inaudible anyways. the ambience and in game music provide the natural noise floor you would otherwise need. also, the last thing you want when you are trying to create a space in a video game (which makes use of reverb in the game engine) is conflicting spaces such as room ambience, for this reason i record the vocals in a "dead booth" a 5x5x8 space of 6" of mineral wool, definately does the trick, i dont really like it for music, but excellent for voiceover.