• SONAR
  • Concrete Limiter ? (p.2)
2012/10/12 19:04:42
ChuckC
Thanks guys. It is on my list of things to buy real soon.
2012/10/12 23:40:00
BobbyT
It's workin great here also...
2012/10/16 17:31:50
Dave King
How does it stack up against my favorite limiter - T-Racks Brickwall Limiter ?
2012/10/16 17:57:14
John
groovey1


John


groovey1


Somebody in another thread said they were having trouble with the Concrete Limiter and couldn't use it in X2. Is this a problem for anyone else, or is it mostly working OK?


Can you post a link to that thread? I have had no problems with it in either X1 or X2.

This is the post: http://forum.cakewalk.com/fb.ashx?m=2689083
It's been working fine for me in X1.

Groovey I can't find any reference to CL in the thread. I thank you for following up on my request but I still am not seeing anyone having any issue with the CL module. 
2012/10/16 18:28:39
ChuckC
Dave King


How does it stack up against my favorite limiter - T-Racks Brickwall Limiter ?

Hey Dave, I bought it and have only tried it once.  Set to -.01 it was still allowing overs which none of my other limiters did.  I will give it a shot on another project where I am not pushing so hard but I ended up pulling it out of the chain which sucks when you spend $80 bucks only to use something else you already had.
2012/10/16 18:32:35
backwoods
Hey chuck- do you have ProChannel set to post?
2012/10/16 18:37:18
ChuckC
i believe so.... whatever the default is it where it is set to, I need to open the project to check but my other limiters did not behave that way allowing the overs.
2012/10/16 18:39:21
backwoods
I think the default is prefx bin- you should try right clickinga module and setting to post...
2012/10/16 20:27:40
mattplaysguitar
I have not tried it yet, but apparently this one is pretty close to the waves L1 limiter - and it's FREE!!

Be interested to hear how it compares to concrete (which I don't have). Anyone care to test it out?

http://www.yohng.com/software/w1limit.html
2012/10/16 20:55:09
Bill Jackson [Cakewalk]
There initially were some problems with the Concrete Limiter and X2.  But, it appears that they were addressed in the quickfix (as a side effect of fixing something else).
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