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  • Kick replacement madness - transients off time SOLVED
2012/10/08 00:05:57
sethmopod
I'm replacing a kick drum in a mix.  On about every other kick hit, the audio snap transient marker is being placed well before the kick drum actually starts.  Far enough ahead that it creates a noticable double transient on the kick when mixed with room mics/overheads etc. I can, of course, manually move each affected transient marker to the right spot, but how many times does a kick drum get hit during a 4 minute song!?  I started on that and it's mind numbing and will take forever.
 
Any hints or settings to get audio snap to place its transient markers where the transients actually start?
 
Thanks,
Seth
2012/10/08 01:56:29
FastBikerBoy
Is it an additional transient or the only one (per kick hit)?

If it's the only one and they are all off by exactly the same amount use the right click menu to select all and move them all en masse. If it's an additional marker try using the filter section to filter them out. I would think that the resolution filter would work well in that situation, quarters for example but of course it will depend on the kick drum pattern.

You may be able to use that to reduce the work load a little if not fix it completely.

It might also be worth bouncing the kick drum down to a clip. In my experience with audio snap a little bit of clip housekeeping such as trimming and bouncing to clip makes a huge difference to how successful audio snap is especially on live material.
2012/10/08 12:26:29
bapu
sethmopod

Any hints or settings to get audio snap to place its transient markers where the transients actually start?
 
Thanks,
Seth

Replace it with drumagog


Simples. YMMV.


2012/10/08 14:42:12
reginaldStjohn
sethmopod


I'm replacing a kick drum in a mix.  On about every other kick hit, the audio snap transient marker is being placed well before the kick drum actually starts.  Far enough ahead that it creates a noticable double transient on the kick when mixed with room mics/overheads etc. I can, of course, manually move each affected transient marker to the right spot, but how many times does a kick drum get hit during a 4 minute song!?  I started on that and it's mind numbing and will take forever.
 
Any hints or settings to get audio snap to place its transient markers where the transients actually start?
 
Thanks,
Seth

I had the same problem with kick drum.  Not all of them were off just some. I had to move them by hand.
2012/10/08 17:22:31
bluzdog
Audiosnap doesn't always do well with transient markers.....not sure why. Transient markers are easy to move by hand but it can get tedious if you need to do it often. If you do a lot of drum replacement Slate Digital Trigger is awesome. I've also heard great things about Drumagog.

Rocky
2012/10/08 17:28:45
bapu
bluzdog


If you do a lot of drum replacement Slate Digital Trigger is awesome. I've also heard great things about Drumagog.

Rocky

See post #3.


I have both and I prefer drumagog even though it's only 32bit (right now, they've promised 64bit soon).


The nice think about drumagog is you can use nearly any VSTi drumpler (i.e. EZDrummer, Superior, BFD etc) as the source of the replacement sound.
2012/10/08 21:01:06
bluzdog
bapu


bluzdog


If you do a lot of drum replacement Slate Digital Trigger is awesome. I've also heard great things about Drumagog.

Rocky

See post #3.


I have both and I prefer drumagog even though it's only 32bit (right now, they've promised 64bit soon).


The nice think about drumagog is you can use nearly any VSTi drumpler (i.e. EZDrummer, Superior, BFD etc) as the source of the replacement sound.

Does Drumagog replace overheads? Slate can't. I also like the ability to derive sounds from any vsti.
 
Rocky
2012/10/08 21:12:36
Silicon Audio
I was working on multi-track drums from a session the other day and noticed my woofers slowly moving in and out.  Turns out it was sub-sonics from a condenser mic outside the kick drum.  You couldn't see it in the wave drawings and you couldn't hear it.  I had to put a high pass filter set to about 20 Hz to get rid of it (could have gone lower, but didn't have an EQ or filter that would go any lower).  I wonder if audio-snap is maybe hitting a sub-sonic?

I have seen this misalignment before, but mainly on percussion.  So maybe low amplitude subsonic audio is the culprit?  It would be interesting to destructively apply a sub-sonic filter to a kick track and then apply AS to see if it improved the problem. 
2012/10/08 21:22:57
bapu
bluzdog
Does Drumagog replace overheads? Slate can't. I also like the ability to derive sounds from any vsti.
 
Rocky
I have done a hi-hat with it. I imagine you could replace OHs but the are more complex. Ride, Crashes, HH and bleed. I personally think OHs in Drumagog may me more trouble than simply creating MIDI to replace it. JMO.

2012/10/08 21:30:04
Silicon Audio
bapu


The nice think about drumagog is you can use nearly any VSTi drumpler (i.e. EZDrummer, Superior, BFD etc) as the source of the replacement sound.
The same is true with Audio Snap.  You end up with a bunch of midi notes that can work with any sampler, VSTi, DXi, external midi synth, etc...  I've used AS a lot to replace/augment snare and it's worked brilliantly.


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