• SONAR
  • Kick replacement madness - transients off time SOLVED (p.3)
2012/10/09 06:09:38
Ian Ferrin
sethmopod

I'm replacing a kick drum in a mix.  
 
Any hints or settings to get audio snap to place its transient markers where the transients actually start?
 
Thanks,
Seth
Since you're replacing your kick drum, you could try applying gating to a copy of your track.  It'd make the existing track sound terrible but you'd probably get impulses that AS would track properly.  Especially if you're going  to quantize afterwards. - Ian

 
2012/10/09 13:24:33
bluzdog
Ian Ferrin


sethmopod

I'm replacing a kick drum in a mix.  
 
Any hints or settings to get audio snap to place its transient markers where the transients actually start?
 
Thanks,
Seth
Since you're replacing your kick drum, you could try applying gating to a copy of your track.  It'd make the existing track sound terrible but you'd probably get impulses that AS would track properly.  Especially if you're going  to quantize afterwards. - Ian

 
+1.....You could gate the original and be downright abusive with EQ to get the transients to behave.
 
Rocky
2012/10/11 21:07:07
sethmopod
Bluzdog & Ian - exact same thought I had.  Just checked back into the forum after a couple of days and here's where I am.

Made a bounce of the kick track with a gate, high pass @ 134, big boost @ 1261.9 - gotta love digital - and a compressor to bring out the punch of the attack.
 
AS still leads the transient by what looks like a fair bit on some of the hits.  That said, when I used the resulting MIDI track to trigger Session Drummer, I no longer hear double beats.  Totally usable.  Problem Solved.
 
In fact, I'll probably never use audio snap for this purpose again with out doing this.  The gate alone has saved a ton of time weeding out errant snare hits etc.
 
Thanks for all the help!
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