• SONAR
  • Console Emulator (p.2)
2012/10/09 12:38:00
dubdisciple
I'm still undecided on the console emulator. There are times when I dismiss it as more gimmick than function. At other times I feel like I hear a subtle difference, especially if I A/B a project with and without it. Even when I do hear a difference, I'm not quite sure if it's for the better. I suppose subtle coloration was the goal and they achieved it.
2012/10/09 12:39:12
cclarry
PTheory


I'm loving the console emulator (especially the Neve setting)  I use it last on every channel and bus, here are some results

http://soundcloud.com/p-theory/p-theory-ko-featuring-koaste

I have experimented with all 3...and I agree, the NEVE wins for me too....

Here is my mix of the "Tutorial" Project with the "NEVE" console emulator (Last on each channel)

http://soundcloud.com/cclarry/glass-of-whine-n

Where N is the "Neve" console emulator
2012/10/09 12:51:42
cclarry
PTheory


I'm loving the console emulator (especially the Neve setting)  I use it last on every channel and bus, here are some results

http://soundcloud.com/p-theory/p-theory-ko-featuring-koaste

Sounds good...and I can tell the Console Emulation......

It's very "Chili Pepper" esk.....
2012/10/09 13:14:20
PTheory
Thanks
2012/10/09 13:39:42
musicroom
As the trend of advice is leaning in this thread - I've moved the console emulation to the first position. 

I spent an hour or so trying different spots for the console emulation. I also tried placing 2 of them in a strip to see the effect. More colored and might have a use for that at some time. 
But for normal everyday mixing, I found that moving it to the first position sounded better. At the last position, I heard more of a emphasis on the ssss's for a vocal track along with an overall subtle emphasis on the higher frequencies that in a way that I didn't like. I like this module a lot.

2012/10/09 14:01:34
synkrotron
Excellent food for thought here. I need to bookmark this topic for later...
2012/10/09 14:28:47
jb101
This is an interesting topic.  I believe we should experiment with different alternatives.
 
But, at the risk of repeating myself - Seth and Brandon both use them at the end in the webinars. Noel Borthwick said to use it last on a thread about this subject days ago..  It's last in all the presets.  Doesn't that make people think it might go well at the end? Just a thought..
 
I realise it says otherwise in the manual, but it says a a few odd things in there.
2012/10/09 14:58:41
konradh
I have used a number of famous analog consoles years ago: but the idea that I would remember and recognize the details well enough to evaluate something like this is almost comical.

To each his own, but I struggle to understand the purpose of this.
2012/10/09 15:00:59
xxxsoundxxx
I'll bet Seth and Brandon never gave it a second of thought & just used whatever it pulled up.(trusted it was automatically correctly placed) I have experienced "product engineers" that knew less about their product than I figured out in 15 min. so I don't take things for granted. I have been questioning this placement since the opening of X2 and receiving opposing info from Cakewalk. I have even emailed the company that makes it and will report what they say (if they answer, you know how that goes.) Personally I am not interested in the "use what sounds good" answer even though that is the most important thing, I am trying to find out the placement it was designed for. I realize this is a "virtual console" and not a real one but I'm pretty sure whoever made it probably tried to make it as exactly like one as they could and thus has a particular placement in mind. Thanks for making this interesting guys, We'll get to the answer soon I hope.
2012/10/09 15:10:32
xxxsoundxxx
  so much for editing posts way I want to
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