Transcending Music
Silicon Audio
One advantage to having the console emulation last is that it makes a track (channel in console speak) behave more like the analogue world when you overdrive a channel or a bus. You get an analogue type distortion which is far more forgiving than digital distortion. Putting the emulation first means you don't necessarily get this.
Sure you can, you just drive the signal with trim. That is how one would do it on an analog console, "trim" up or down before hitting it. In actuality, on a console, you'd get some kind of input coloration as well as on the way out of the channel and then so on and so forth down the line to the bus. But at least for this set up what I and some others were driving (no pun intended...screw it, pun intended!) at the point of if one were looking for a real world set up so to speak, then using it first allows you to use other effects like an insert point.
The problem I see with trying to use it like a real world analogue scenario is that all other effects would need to be inserted in the middle of the Console emulation.
Overloud have tried to emulate all the disparate components of a console. Your signal would pass along part of it, be sent out to outboard gear, re-inserted, sent to others (or pass through internal comps etc), to tape, then exit the strip, through the faders, etc.
This is not possible with a single plug in. So we need to find the best place to make the most of what we have, until Cake come up with FX chains within modules, which I think is a bit much.. "I want to insert a compressor inbetween the modeled resistor 'there', and 'that' transformer. And I want it to sound like it's a wet Autumn afternoon in a cold room with condensation on the trim pots.. Near the north pole, where the tape behaves differently.."
We need to put it where it serves its purpose best..