• SONAR
  • Console Emulator (p.6)
2012/10/10 09:12:28
xxxsoundxxx
Here is what I got from Overloud. Hello , I'm going to answer your questions from our DSP development perspective which is not related to the parameter naming. The Console Emulator module emulates the summing circuitry of the mix bus. Its natural position is at the end of the chain (last module in the channel) because in a real console the summing happens after all the channel processing. The Trim control is not related to the "Input Trim" control of a real mixer; it is something which controls the amount of these "summing effects". The Console Emulator module is not a channel strip plugin; it only simulates the mix bus summing effects. It also has a Drive control in case you do not have any preamp simulation modules and you want to boost the channel gain and increase the amount of nonlinear processing. This is more like to the "Input Gain" control on the preamp of a real mixer. You can also experiment some creative use of the Console Emulation module by putting it at the beginning of the chain: with this configuration you can use the summing circuit effects to create harmonics for your next processors. This is a creative use and it is not intended to simulate how a real console behaves. Best Regards, Thomas Serafini DSP Developer - Overloud
2012/10/10 10:52:05
Taurean Mixing
xxxsoundxxx


Here is what I got from Overloud. Hello , I'm going to answer your questions from our DSP development perspective which is not related to the parameter naming. The Console Emulator module emulates the summing circuitry of the mix bus. Its natural position is at the end of the chain (last module in the channel) because in a real console the summing happens after all the channel processing. The Trim control is not related to the "Input Trim" control of a real mixer; it is something which controls the amount of these "summing effects". The Console Emulator module is not a channel strip plugin; it only simulates the mix bus summing effects. It also has a Drive control in case you do not have any preamp simulation modules and you want to boost the channel gain and increase the amount of nonlinear processing. This is more like to the "Input Gain" control on the preamp of a real mixer. You can also experiment some creative use of the Console Emulation module by putting imt at the beginning of the chain: with this configuration you can use the summing circuit effects to create harmonics for your next processors. This is a creative use and it is not intended to simulate how a real console behaves. Best Regards, Thomas Serafini DSP Developer - Overloud

This makes, and xxxsoundxxx this is not directed towards you, absolutely no sense. Why then create a so-called "Channel" version and a "Bus" version? It seems this concept has gone awry as it follows no scheme in emulating a console: neither sonically nor systematically. This is being used as the wrong pretext: "The Console Emulator module emulates the summing circuitry of the mix bus. Its natural position is at the end of the chain (last module in the channel) because in a real console the summing happens after all the channel processing". But that is the point of creating a bus point! The channel it self, since they want to relate this to a "real console", passes the audio along with its interactions and colorations. The summing occurs at a bus. I'll say it again, these modules can be useful but imo in a way not intended as described. After their explanation of it, it just seems silly. A little frustrating too, as now I question the rest of the attributes and the "circuitry interactions". It really is an experimental thing at this point. 
2012/10/10 12:52:28
xxxsoundxxx
I was in the "put it first" club, but after reading this ( because info comes from the developer)(and because Seth, Brandon and Noel use it that way) I'm going to stick it last in my chain and start recording. When I first saw the console emulator,I thought it would be a read instructions and use it deal. Guess not. This really has a wide range of interesting opinions I was surprised that the developer said place last. I would have bet on first. I also noticed in X2 The pro channel presets place it last while if you open the templates it is placed first!
2012/10/10 13:13:20
Taurean Mixing
In light of their description and by virtue of the redundancy and contradiction to the meaning of a console and from my overall impressions of how it interacts with the signal I'm now of the opinion that it doesn't matter where you put it. It's just another harmonic saturator so do what one will with it. Experiment...

For the sake of answering any original questions though about console flow, a channel input would be first > insert points for effects > channel output, bus in > effects > out, and main bus, etc...
2012/10/10 18:14:24
Silicon Audio
Hate to say "I told you so"   
2012/10/10 18:45:14
jb101
Silicon Audio


Hate to say "I told you so"   


I have resisted the temptation to say this.  I am an adult.    
2012/10/10 18:47:07
Silicon Audio
jb101


Silicon Audio


Hate to say "I told you so"   


I have resisted the temptation to say this.  I am an adult.    

C'mon, man.  We all know being an adult is no fun at all. 
2012/10/10 18:51:29
jb101
Silicon Audio


jb101


Silicon Audio


Hate to say "I told you so"   


I have resisted the temptation to say this.  I am an adult.    
C'mon, man.  We all know being an adult is no fun at all. 
 
 
 
Well, I maintain my dignity...
 
 
So  Na Na Na Na NA, Na Na Na Na Na Na.  (Sticks tongue out...)


2012/10/10 18:56:16
jb101
The Trim control is not related to the "Input Trim" control of a real mixer; it is something which controls the amount of these "summing effects

 
 
I find this odd, as it does appear to act like a trim control.
 
Having only looked briefly at this tonight, it does appear to boost/attenuate the level a lot.  I had thought the drive button affected the "Amount of effect", if you will.  I'll have to have a proper look/listen when I'm less busy.
2012/10/11 19:53:17
Crg
Well now it sounds like it's more of a Console Buss emulator. Where's the other half of the console? They do say there are different settings for input or output. I can totally see the summing thing though being the most desirable part of the emulation.
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