Hi, Jeff.
Thanks for the suggestions. But, I've been studying mastering since the late 80's, produced a lot of boy band style pop and did it the more traditional way, for years. So, now, I'm very confident and opinionated about all the things I'm intentionally "doing wrong." :-)
My newer production approach centers around "mixing into the mastering chain" and there is no looking back, for me. I think it's very specific to an EDM style of music and does not apply, as much, to most other styles.
There are some very specific goals I need to reach in terms of dance-floor-ready dynamics. Having an "iterative feedback loop" -- being able to change the stem source material dynamically -- presents me more control in reaching that goal.
In other words, the more a genre of music evolves to become more characterized, defined and inextricably bound to specific mastering attributes, the more natural it becomes for mastering to shift upfront into the creative process. I mean, there is literally a "final db" placement of a kick and snare that almost has to be what it needs to be. I wanna make sure it "gets there," has a space carved out for it, without collateral damage. That it's not a compromise made during the mastering process. Remember, mastering has traditionally been much about
compromises made because the mastering engineer doesn't have the ability to take a stem or stereo file apart. Mastering engineers go to great lengths, using sophisticated mid-side processing, etc. in a sometimes futile attempt to change attributes of a misbehaving element in the mix. If those mastering engineers could only have access to the darn instrument to fix it on the spot, I promise you they'd do it (when no one was looking). Well, now we can, as we're all mastering engineers and we have the tools to do it non-destructively and in real-time. It's a new age.
Actually, I disagree with you on the only "3 or 4 processes," for my EDM genre at least. Just the opposite; I'm finding it better to make many small, subtle changes in dynamic shaping, rather than big changes at the end.
For example, I'll agonize over 1db of gain reduction that I might yield from a non-linear summer's overdrive modeling so as to get a small amount of "crunch" in the top-end of a kick.
Yes, my latency is already maxed. Thanks for that suggestion, though. I still have a few more things to try (like the MIDI buffers suggestion).
Yes! Love it. I used to rent the hardware version of the 2500 and am thrilled with Waves emulation of it. It has the same seemingly endless amount of forgiveness. It's like you almost can't push it too hard. :-) That said, I'm only putting about 2 or 3 db of gain reduction at any stage, now -- with my newer mastering approach.
The API2500 is amazing for keeping the integrity of kicks and bass in a full mix. That is, it's a great compressor for the mastering stage, a stereo mix.
Get it. You'll love it. Also, you can't have too many compressors. :-) Each compressor is unique in its subtle characteristics. As many mastering engineers say, "compression IS eq, too." Compressor nerds are a whole subculture in the Gearslutz forums. I've seen forum threads go back years over one compressor.
Cheers.