• SONAR
  • Sonar can't record soft synth audio output in real time? (p.2)
2009/03/18 13:36:30
RTGraham

ORIGINAL: MUSE

I don't really see why this should be so hard in Sonar. Many hosts have been able to route audio from one track to another and record the output of VSTi's to audio that way for a long time (examples: Live, Energy XT, Reaper, Samplitude)


It's probably not that it's *hard* - it's probably that SONAR has always been a bit "ahead of the curve" with MIDI and softsynth features (think of how long it took Pro Tools to come up with a softsynth or "instrument" implementation that even came close to being as streamlined and powerful), and when they first implemented softsynths in SONAR there may have been limitations to the ability to record their output in real time. Computers weren't as powerful, it was a new feature, etc., etc., etc.

Now that everything's more robust and softsynths have become the norm, there are probably more users for whom this type of capability would make sense; but I would guess that since it wasn't the way softsynths in SONAR were conceived from the get-go, it might mean an overhaul to get it working. It would be interesting to get insight from Noel or Brandon on this.

Have you submitted an official FEATURE REQUEST?
2009/03/18 13:45:34
Anubis
Thanks for the tip rusty. I'll go and check that out but it's sooo much easier to just do it in Live. I can assign all 8 outputs from RMX to the their own discreet audio tracks and I'm done! I can even see the waveforms being printed in real time to each respective track.
This narrow-minded oversight means that Sonar only truly, fully supports all of the features of audio Vst's, but not necessarily midi-based ones? For me this means that none of the dazzling groove ensembles that are part of my Reaktor 5 for example, can be used in Sonar to their full creative potential -such as- Limelight and Massive to name a few!
I still can't understand why Sonar doesn't support such vital functionality as this... given all it's purported internal routing flexibility and sophistication [sm=rolleyes.gif] At the end of the day, Sonar is still fatally married to the old school philosophy of simple linear recording.
2009/03/18 13:54:22
kwgm
ORIGINAL: RTGraham


ORIGINAL: MUSE

I don't really see why this should be so hard in Sonar. Many hosts have been able to route audio from one track to another and record the output of VSTi's to audio that way for a long time (examples: Live, Energy XT, Reaper, Samplitude)


It's probably not that it's *hard* - it's probably that SONAR has always been a bit "ahead of the curve" with MIDI and softsynth features (think of how long it took Pro Tools to come up with a softsynth or "instrument" implementation that even came close to being as streamlined and powerful), and when they first implemented softsynths in SONAR there may have been limitations to the ability to record their output in real time. Computers weren't as powerful, it was a new feature, etc., etc., etc.

Now that everything's more robust and softsynths have become the norm, there are probably more users for whom this type of capability would make sense; but I would guess that since it wasn't the way softsynths in SONAR were conceived from the get-go, it might mean an overhaul to get it working. It would be interesting to get insight from Noel or Brandon on this.

Have you submitted an official FEATURE REQUEST?


I believe many have so requested. I know I have, and I've read that others have too.


OP, what I do is route my master out (or SS track out), to a digital mixer direct out channel, loop the DO back into a sonar audio track and record. Since my digital mixer is also my soundcard, I stay "in the box". There is a small delay, but since I'm routing the master out this way also, there's no latency issue with individual tracks (all tracks share the same latency).

If you have a digital setup like this, then use this workaround until Sonar comes to their senses.



2009/03/18 14:00:59
Anubis

ORIGINAL: RTGraham


...It would be interesting to get insight from Noel or Brandon on this.

Have you submitted an official FEATURE REQUEST?


To be honest, at this point in the evolution of sequencer technology, such a "request" should be deemed a blatant necessity and would be analogous to writing your congressman to advise him of the vital need to install seat belts in cars.
2009/03/18 14:10:16
strikinglyhandsome1
I fasten my seatbelt every time I use Sonar.

2009/03/18 16:05:47
ew
If you have a soundcard/interface that has a driver that gives you all inputs to the card, it's easy.

Insert the synth as an effect on an audio track. Assign a MIDI track to the synth. Arm the audio track and go. Note that you'll have to mute any other audio tracks; otherwise you'll bleed into the recorded track.

ew

2009/03/18 16:47:49
dreamkeeper
If <a number of conditions are fulfilled>, it's easy.

Yeah, most cards will provide some form of loop-back routing in the digital domain. It's still a clunky workaround, because:

- each channel eats up 1 extra output and 1 input(-driver)
- the signal is converted to fixed-point, so you need to watch out for clipping
- doubled latency (even without DA/AD conversion)
- probably higher CPU use than staying within the host


One would think that such a feature is a no-brainer in this day and age of DAWs. I do understand that Cakewalk needs to prioritise feature requests. But c'mon, this one would solve so many problems in one swoop - including those for which reasonable workarounds exist. Though a reasonable workaround is still a workaround. And using e.g. TapeIt in the context of multi-out synths is not what I'd call reasonable btw.

werner
2009/03/18 17:04:48
smallstonefan
I've asked many times for this and it keeps coming up. Hopefully cake will listen and implement it. Once done (right) this issue will just go away.
2009/03/18 17:53:49
MUSE
One of the easiest methods is to insert an audio recorder plugin (I use Edison) and record the audio output directly. Again Sonar is somewhat behind the field though in not supporting drag and drop of the resulting wave into an audio track (Reaper does this for example and even makes a track for you when you drag it into an empty space as well as copying over any markers or even slices made in Edison, I presume, since it was made by Image Line, so would FL Studio)
2009/03/18 18:32:21
Rustic Raf
I need this feature so badly... and here's a very practical example why:

When I try to bounce a VSTi track that contains some control envelopes , one envelope does not render correctly, however it works right when in real-time play mode. So, if Sonar had the real-time VSTi record option there would be no problem.

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