..and will only quit after hitting the run/stop audio engine button. So I'm playing a project and watching the CPU meters and I hit stop in the transport. The song stops, the sound stops, but the CPU meter keeps moving as if the song were still playing. I can only get the CPU meter to stop by clicking the run/stop audio engine button. Is there a setting to change this behavior? I'd like the audio engine to stop when the song stops. (Even though I guess there's no real harm in letting it run, it just bugs me)