• SONAR
  • Console Emulation (p.2)
2012/09/22 21:15:46
congalocke
I am not sure how it is working in X2 yet but when learning another console emulation program gain staging was an important factor. So when an instance is loaded as a plug in you would have it be the first plug in of any chain and adjust the Channel Input Gain so that you were hitting the plugs meters near 0db. On some hotter audio clips I would have to turn the Channel Input Gain backwards to keep it near zero (i.e. the needles in the plug were pegging). There is also a "Drive" (technical details escape me) that you would adjust as they see fit (after they gain staged appropriately. Hope this is helpful in our exploration of these new tools;-) conga
2012/09/22 21:26:19
submarin
Hi Bill, that´s how I usually did it with other plug ins as well,

thanks..
2012/09/22 21:38:42
Taurean Mixing
Submarin, I think I pretty much agree on the console. I have to say I am disappointed with the emulations. These are not really behaving like consoles but more like digital saturators - which can be useful but not unique. I had this strange feeling before the release that the console emulations were either going to be very good but we'd take a cpu hit or lackluster.
2012/09/22 22:29:38
submarin
Thanks, so I´m not the only one here 
2012/09/22 23:34:18
tbosco
Maybe it's just me, but I notice little or no effect on the console emulations....and I have pretty good ears.  However, I have not utilized them in the same fashion as in the webinar.
So the jury is still out in my studio.
2012/09/23 00:03:44
Taurean Mixing
tbosco


Maybe it's just me, but I notice little or no effect on the console emulations....and I have pretty good ears.  However, I have not utilized them in the same fashion as in the webinar.
So the jury is still out in my studio.

Definitely set up a mix, put them across all channels and of course bus emu on all buses then listen to the total sound. 
2012/09/24 08:32:50
wizard71
Unfortunately it seems i dont have the processing power to insert console emulation on all tracks/busses. 
Given that its a Phenom X6, i am quite surprised by this. 
Maybe windows 8 will be the answer as it appears to distribute the load on the cores more evenly. Until then i am stuck with core 1 going through the roof. Unless i am doing something wrong.

Bibs
2012/09/24 08:35:36
Bill Jackson [Cakewalk]
You definitely have "Use Multiprocessing Engine" checked in Edit > Preferences > Playback and Recording?  SONAR should definitely spread them pretty evenly across cores.
2012/09/24 08:40:01
CJaysMusic
wizard71


Unfortunately it seems i dont have the processing power to insert console emulation on all tracks/busses. 
Given that its a Phenom X6, i am quite surprised by this. 
Maybe windows 8 will be the answer as it appears to distribute the load on the cores more evenly. Until then i am stuck with core 1 going through the roof. Unless i am doing something wrong.

Bibs

Use it on your master bus only  :)
2012/09/24 08:43:47
CJaysMusic
Maybe it's just me, but I notice little or no effect on the console emulations....and I have pretty good ears. However, I have not utilized them in the same fashion as in the webinar.
So the jury is still out in my studio.

 
This effect will not change your sound. Have you ever did any kind of analog summing through a "good" Mixing board? If yes, then you'll know that the change of the sound is very subtle. Just as these effects are very subtle. That is what this effect basically does..
 
Running your mix through a console doesn't do any dramatic changes, so why would the console emulator do any dramatic changes?
 
CJ
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