• SONAR
  • Where console emulator is in a real world situation? (p.2)
2012/09/22 19:28:59
CJaysMusic
A console is most likely first in your signal chain or close to first. So i would just assume that its meant to be used first in the chain.

But there are no rules to things like this. Use your ears and decide what works best for you and your song. Each song is treated different.

CJ
2012/09/23 09:22:01
ProMusic27
CJaysMusic


A console is most likely first in your signal chain or close to first. So i would just assume that its meant to be used first in the chain.

But there are no rules to things like this. Use your ears and decide what works best for you and your song. Each song is treated different.

CJ

That's exactly what I thought... But I also agree with the idea that, puting it in the end of the signal chain will make all the elements in between to sound like they are inserted on that channel... You know what I mean?
2012/09/23 10:32:45
Tom Riggs
I noticed that if Console Emulation is the last thing it can cause peaks to clip some. I have decided to place the Concrete limiter after the console emulation. I may also try putting it at the beginning of the signal path some time.
2012/09/23 10:50:04
RicTal
I look forward to get my sonar up and running.  God I hope it takes the place of my old con. No two people can nor will ever hear the samething, our individuality isin the mix too. Interpatation is making me mix. Whatever.  Sonar stilll won't re-load.
2012/09/23 11:25:08
Freddie H
I don't care about what you supposed to. I listen on what sounds best and for me its last in any chain. 


By the way I like the NEVE, "no2" BEST.  All 3 models are still made in very world class emulations. 
The three emulations are based on SSL, NEVE, Trident A-range

SSL



NEVE




Trident A-range (Only 18 boards in the world)

2012/09/23 11:32:01
yorolpal
Mine go first.
2012/09/23 15:11:51
RicTal
Still love and use tube amps.  Also love my peavy viper. Best of two worlds most always come together.
2012/09/23 16:49:12
aleef
you put the console emulator first on each track and put the bus emulator on the master bus.
2012/09/23 18:45:15
...wicked
I do:
Console emulation
Tape saturation
stereo manipulation (a little widening usually, just a TINY BIT)
Faux-mastering plugz (limiter, sometimes a gentle EQ)

Sometimes I'll stick a compressor before all this, just to see how it feels. If it's working I'll usually leave it on the whole time I'm mixing, but if not I usually delete it. 

2012/09/23 19:32:59
gearandguitars
It's an interesting question, dependent on choice. 

I think if one wants to emulate the sound of a console and tape, it might also be good to look at the actual recording process and signal chain of console and tape. 

For example; 

1) process on the signal chain before the AD

inst/mic -> pre -> eq <-> compressor -> efx (delay->reverb) -> tape -or- DA

2) record all tracks in mono 

16 - 24 mono tracks for an entire project/session! try that one on for size just for an experiment and see how it changes the way you think about recording and mixing! 

Remember that consoles also have different signal routing paths.
http://www.behindthemixer...send-selection-matters

You may also find this interesting: 
http://gearandguitars.blo...ns-from-nashville.html

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