• SONAR
  • Where console emulator is in a real world situation? (p.3)
2012/09/23 23:26:39
ProMusic27
...wicked


I do:
Console emulation
Tape saturation
stereo manipulation (a little widening usually, just a TINY BIT)
Faux-mastering plugz (limiter, sometimes a gentle EQ)

Sometimes I'll stick a compressor before all this, just to see how it feels. If it's working I'll usually leave it on the whole time I'm mixing, but if not I usually delete it. 

Well, mine is, quite often:


Channels:
- UAD Studer A800 (I am about to buy Slate's VTM)
- Waves NLS (or cons emu now)
- All the rest (eq, comp, gate, etc...)


Busses:
- Waves NLS (or cons emu)
- Effects or whatever I like to use, like NY comp (wich takes, at least, two busses)

Master out
- SSL buss comp (Waves, Cake), FG-X, Buss Comp (UAD), or so
- Waves NLS
- UAD ATR or Waves MPX

Then, I print to another machine, or the same, using SPDIF in/out... I don't like to finish my mixes using "export audio"... It's always sound muddy to me.

Peace.



2012/09/24 06:09:54
soens
Enlighten me. Isn't "console emulation" just that, "emulation"? IOW, a device (if you will) that mimics another?
 
A "console" is a real live mixing board with real electronic circuits. These circuits "color" or affect the signal in a way that produces a unique ambiance to the sound coming out of it. Right? So different consoles would have different ambiances.
 
A virtual "emulation" tries to copy that ambiance so the listener thinks the sound he hears came from a "real" console.
 
If this is so, then in the "real" world there is no "emulation" device. So you can put it anywhere you want. 
 
Am I confused yet? If so, see this post: http://forum.cakewalk.com/fb.ashx?m=2669917 
 
Steve
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