I have noticed some time ago that one of my melodyne bounces was digitally clipping a section of the vocal track..... bad nasty sounding clipping after a bounce. Audibly, the two tracks side by side A/B in solo were about the same relative volume.
The quick solution I came up with (successful experiment) was to select the entire original track with melodyne in it and use Audio Process, Reduce Gain, -3db.... and bounce it again. No clipping.
I have always had bounces that were about the same level..... and now.....
I have adopted a slightly faster way to work with melodyne where, if there are any level changes, it will show immediately. I still clone the track for safety reasons.....
But...
I work in the original track and I do a "PROCESS AUDIO" function with melodyne in the track. It prints melodyne to the track and removes the plug..... here's the other fast thing I do.... as I listen to the track after I go thorough it on a once over..... there are some little things I miss that first time..... so I insert melodyne again and ONLY let it grab a small snippet of the audio where the change needs to be. I process audio and move on. SO.... if it was not processing at the same level, that new snippet would be either louder or softer than the material around it and there is not the slightest bit of difference with the levels before, during , or after the new edit.