• SONAR
  • Sonar will not stop at end of project (and a long and winded story)
2012/12/07 16:48:51
Sepheritoh
I am on X2 (64bit). Under certain circumstances, Sonar will not stop at the end of the project and continue to play for another 4 or 5 minutes. This is an irritating bug, and a search on this forum has once again confirmed that it is a know bug for a long time and has been reported to Cakewalk many times. The fact that Cakewalk is not interested in fixing it has caused them, and me serious business. I checked my option stop at project end is ticked and there are no midi events or automation events after the real project end.
 
And now for the long and winded story. Names places and story details have been changed to protect the innocent.
 
I have been bugging a big time engineer friend with a big time studio (and a wall full of gold disks) a long time to throw some work my way, which he has kindly done. I've done some orchestrations for some of his projects. Most of the time pretty successfully. Well, Mr big-time-engineer uses that other big-time-DAW that some people consider the industry standard. Needless to repeat I use this non-industry-standard DAW called Sonar. Mr-big-time engineer has this big-time-client who wanted some orchestrations done, so Mr-big-time-engineer threw the bone my way, who did this most beautifully job. The whole job was done in Notion 4 (another not-so-industry-standard-I-know) and Sonar and rendered down to a big wav. After a night-through-no-sleep session I am done. With pride in my step I walked into Mr-big-time-engineer's studio, with the big-time-client anxiously waiting on Mr-big-time-engineer's leather sofa in the back of the studio. I handed the CD to Mr-big-time-engineer, who duly pop in said CD into computer and copied the wav file into the project for listening pleasure of  the big-time-client, casually questioning me "Why is the file 5 and a half minutes. The song is only 3". Feeling a little confused I had no answer to offer, which was OK then, as Mr-big-time-engineer started playing the song for the big-time-cient, who giggled of pleasure upon hearing the results. The big-time-cient immediately demanded a copy of song on CD to play for the producer, sponsor, friend, mother, and any other random persons he would convince to listen to it. Mr-big-time-engineer duly complied to request and burned project to CD. Upon investigating CD before handing it to the big-time-client Mr-big-time-engineer suddenly let go of one load and ugly swearword. "This song is 5 and a half minutes. What is wrong here" or something similar with a few extra F words. Then Mr-big-time-engineer looked at me and asked THE question: "Eric, are you still using that ......... software? If I remember right this has been a problem with Sonar for a long time. When are you going to move over to a professinal DAW?"
 
OK, needles to say, Mr-big-time-engineer had to save the day by burning another CD and the big-time-client could not stop laughing. Finally commenting something like "If you want to play with the pros you have to start playing like a pro" before leaving.
 
Needless to say I felt like a total donkey and probably lost out on a big break. Mr-big-time-engineer has many other orchestrators to call upon. I embarred him in from of a client, something that will not be mentioned again, but remembered forever. The big-time-client will probably never ask for my services again. At the end of this story I die in a gutter, a forgotten genius artist with no penny to spare.
 
Cakewalk. When are you planning to solve this problem?
2012/12/07 17:57:02
Bristol_Jonesey
In my experience, there is ALWAYS something out there causing the project to play longer than where you THINK it should stop.

Have you checked for Tempo changes? Meter/Key changes? These events do not get recorded in the Event List

Are there any hidden/archived tracks with data out there? Have you checked the Event List displaying ALL tracks simultaneously.


2012/12/07 18:10:18
Sepheritoh
Bristol_Jonesey


In my experience, there is ALWAYS something out there causing the project to play longer than where you THINK it should stop.

Off course there is. We just have to find it and avoid Sonar from putting it there

Have you checked for Tempo changes? Meter/Key changes? These events do not get recorded in the Event List
 

Checked, Checked


Are there any hidden/archived tracks with data out there? Have you checked the Event List displaying ALL tracks simultaneously.
 

No, Checked



2012/12/07 18:46:42
John T
This is trivial. Select all, then set the from and to points to choose what you want to export. IMO, anyone nit picking this as a YOU'RE PROGRAMS NOT FOR TEH PROS belittlement is being an asshat.
2012/12/08 01:09:47
perfectprint
sounds like MRBTE is an unprofessional hypocrite. He made the same oversight as you did by neglecting to check the length and then tried to save face by pointlessly blaming you for something so trivial, infront of a client no less. Its nothing to do with sonar at all. Set your timeline selection before bouncing and then give your final file a proof listen. Standard practice.
2012/12/08 01:45:50
Sepheritoh
Ah. We all agree that MrBTE was a donkey's digg, but you do not tell a possible source of future riches such when a client of more potential future riches are around.

At end of the day, I was stupid and showed inexperience to have made the mistake, and thanks for the tips on how to work around it and avoid it in future. Problem is that I should use a workaround to avoid an bug in the software I use in the first place.

We all know here that big-time-industry standard is not perfect. However, Sonar wants to compete with that market and should be a little more than perfect than the not-so-perfect-industry-standard in order to win the market over.
2012/12/08 02:58:32
FastBikerBoy
I'm with bristol_jonesey. In my experience there is always an event somewhere that is present that keeps Sonar going. Nothing that has ever appeared on it's own either. YMMV of course.

Not sure I'd be rendering down files of such importance and handing them over without having listened to them first either, but that's just me.
2012/12/08 04:50:49
Jeff M.
Yeah, def check the rendered .wavs.


I remember getting a light scolding from an ME for truncating a stem before a verb tail ended completely.
Sounded ok to me ..and it was barely audible ..particularly since it was deep in the fade out, but cranked in nice monitors it was clear I should have let it run out a few more secs.

Lessons learned.



2012/12/08 06:03:27
joel77
That kind of thing can happen with any DAW. 

Like Karl, I ALWAYS listen completely through a rendered take before handing it over to a client. Just best practice.

2012/12/08 07:59:11
Bristol_Jonesey
Sepheritoh


Bristol_Jonesey


In my experience, there is ALWAYS something out there causing the project to play longer than where you THINK it should stop.

Off course there is. We just have to find it and avoid Sonar from putting it there



Or avoid putting it there in the first place 

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