• SONAR
  • Sonar will not stop at end of project (and a long and winded story) (p.2)
2012/12/08 08:44:25
SuperG
Somehow, I just knew this thread was going to be a backlash: that error is the kind of boneheaded thing that can happen to anyone.

Still, in this day and age, people are quick to blame 'the computer' whenever things go stray.

2012/12/08 08:58:54
Sidroe
As to the problem, I have found that for some reason in some projects Sonar extends the length of the piano roll. See if when you open the project some midi tracks are extended out beyond the actual end of the track. I sometimes have to click and drag the extension back to the actual end of the track in order for it to end playback at the true end. I don't know if this is what you are encountering but I am finding this in X2.
2012/12/08 10:21:00
John T
I honestly think this is just a case of it not working right when you use it wrong. Tell the program what time range to export. This is not a bug. 
2012/12/08 10:45:06
Beepster
um... not to be harsh but I like triple check my squeaks and squawks before even tossing it up on Soundcloud for you guys. If I was getting paid or it was a potentially career making/breaking moment I'd listen to that bugger until my ears bled to make sure it was right.

Also I've never used the stop at end thingy and my tunes end up the correct length. Just gotta remember to hit the spacebar before walking away from the DAW to stop playback.
2012/12/08 10:46:49
Beepster
Oh and MBTE sounds like an arse. Pleased with the content but bent out of shape about something so trivial? WTH?
2012/12/08 12:02:47
John
As far as Sonar playing on after the song is supposed to end.  I have had that happen but I just hit the stop  and the song stops.
Looking at it that way, to call it a bug to me is bit premature.  If after you take a long hard look at the total events in that project you mat solve the issue. 

The notion of having to select a time range isn't a bad idea but even so editing the resulting wave file will do the same thing.  

The only problem is waiting for the end to occur. 


Most if not all causes for this behavior is due to some event further out on the time line. In the past we would advise that using the Event List to see if something is placed way out is present has generally proved effective.

The reason I just said I hit the stop is because it weas an unimportant issue for me with that song and I didn't want at that time to investigate it further.

Other songs stop when they should so it has to be something in that project.

What really bothers me about your story is they came to you for your creativity. They wanted to "pick your brain" for content in their project. If you delivered that content they have no gripe what so ever and the next time they try to humiliate you you need to explain that you provided exactly what they asked for. If that is not good enough for them than in future tell them to seek out some one else they can kick around. I have to wonder what was going with them and just how much payment you received from them and if it wasn't a way to not pay what your contribution was actually worth.  

Creativity is the most expensive of any project and is often not given the value it should get simply because the ones with the money don't want to pay for it.

They will abuse anyone in order to keep their costs low. DO NOT LET IT EFFECT YOU.

They are using you, don't let that happen ever again.  


2012/12/08 15:10:00
SuperG
Actually, too much 'extra' time isn't the usual 'issue' - it's getting your effect tails chopped off by default. In Sonar, you have to manually select more time than the piece just so your reverb doesn't sound like it got hit with an axe. It would be nice if there were someway you could just tell Sonar to run past some certain amount of time - (anybody?). 

Another one is Sonar is sensitive to which audio tracks (or not) are selected when rendering - despite the 'Export' dialog (really should be named 'Render'..) showing 'Entire Mix'.



2012/12/08 16:27:06
kevo
SuperG


Actually, too much 'extra' time isn't the usual 'issue' - it's getting your effect tails chopped off by default. In Sonar, you have to manually select more time than the piece just so your reverb doesn't sound like it got hit with an axe. It would be nice if there were someway you could just tell Sonar to run past some certain amount of time - (anybody?). 

Another one is Sonar is sensitive to which audio tracks (or not) are selected when rendering - despite the 'Export' dialog (really should be named 'Render'..) showing 'Entire Mix'.



Simple...
 
Go to the place where you want rendering to stop. Arm an audio track, and record a second of silence. Or you can copy a piece of Audio from the project and mute the clip.
You can place a midi note at the place in the project you want rendering to stop. Make sure the note is muted.
 
There are more ways to do this btw...
 
 
2012/12/10 15:47:13
rog857
Hi Folks, I've got the same problem. When exporting, the song runs past the end point for about 7 seconds. I've checked the events list and piano roll--nothing past the end point. When I go to export I deselect "fast bounce", thinking I'll just hit the space bar at the end point. Trouble is the program keeps going 7 seconds past the end point. I'm not sure how to "set the timeline selection before bouncing" as perfectprint suggested. Any ideas? Many thanks! Mike
2012/12/10 16:09:51
Bristol_Jonesey
kevo


SuperG


Actually, too much 'extra' time isn't the usual 'issue' - it's getting your effect tails chopped off by default. In Sonar, you have to manually select more time than the piece just so your reverb doesn't sound like it got hit with an axe. It would be nice if there were someway you could just tell Sonar to run past some certain amount of time - (anybody?). 

Another one is Sonar is sensitive to which audio tracks (or not) are selected when rendering - despite the 'Export' dialog (really should be named 'Render'..) showing 'Entire Mix'.



Simple...
 
Go to the place where you want rendering to stop. Arm an audio track, and record a second of silence. Or you can copy a piece of Audio from the project and mute the clip.
You can place a midi note at the place in the project you want rendering to stop. Make sure the note is muted.
 
There are more ways to do this btw...
 
 

You don't even have to do that - you could, either:


  1. slip edit a Mid clip out to the desired "stop" point
  2. insert a marker
  3. insert an automation node


There are many simple ways to force Sonar to keep on playing
© 2025 APG vNext Commercial Version 5.1

Use My Existing Forum Account

Use My Social Media Account