• SONAR
  • So I FINALLY have a full song tracked. Now what? (p.3)
2012/09/09 02:49:53
tomixornot
At some point of the mix, I would export it out to wave, close Sonar and let it rest (I know.. it does not matter..) open it with audacity and look for a few spikes. And goes back to Sonar to clean it out at mix level if possible.

Depends on the time.. I may let audacity loop the wave so many times over or crazy as it seems, while I sleep.. dreams merge your mix set in sometimes. LOL
2012/09/09 17:41:23
tunekicker
For me there are really 3 stages after tracking. I try to keep these segmented so I can move cleanly from one to the next and keep focus and momentum going.

1. Sweetening- This is all about how individual elements sound, general flow of the song, etc. If I'm going to do any of the following I do it at this stage- after tracking and before mixing: 
  • Removing hum/noise/clicks pops/plosives
  • Editing for rhythm
  • Comping takes
  • Pitch correction
  • Sample replacement
  • Tone shaping with plugins- clean vs. warm vs. dark vs...
  • High/low filters- try selecting all your tracks, holding CTRL, and enabling the ProChannel EQ's low rolloff on a channel, then rolling it up to 200 Hz. Do the same while holding CTRL for the high rolloff at 5kHz. Then slowly add back in the things you know are missing (shimmer in the cymbals, thump in the kick, etc.) Starting with the lows and highs killed completely will mean that you consciously choose what to let back into your mix, and may result in a cleaner product with a lot less work.
2. Mixing- This is less about how things sound and more about how everything feels, gels together, etc. Here I tend to focus on energy and movement. For instance-

  • Am I getting too much low end energy from my guitars, where they are fighting with the kick, bass, etc? (Low roll-offs and shelves are great for this.)
  • Am I getting too much high end energy from my guitars, where they are just making my cymbals sound like fuzz? (High roll-offs and shelves are great for this.)
  • Is the energy of my guitars/synths complementing or conflicting with my vocal?
  • Are the movement of the high hat and tambourine complementary? Conflicting? (Usually in this case I pan them opposite each other, sometimes the tambourine needs to be muted.)
The reason I like to think of movement and energy here is that it does a couple of things to my thought process:

  • It stops me from focusing too much on how an individual instrument sounds
  • It makes me think more proactively about the relationships between instruments. I know, for instance, that if my vocal is too loud and I turn it down I will want to check the snare level afterward since they are generally panned in the center and the energy of each interacts closely with the energy of the other
  • It stops me from always thinking I need to turn something up or down. Sometimes I am getting "too much energy" from the high hat because it is very dry compared to everything else. Sometimes I need to filter out a frequency that is bugging the snot out of me (in high hats this varies, but usually focuses around 3k or 8k.) Turning it down might be an improvement, but adding more reverb/room tone, or EQing slighly might be the better fit

3. Mastering- this is all about making everything feel like a cohesive record. The key to doing this well is focusing on the big picture:
  •  Color (EQ balance)
  • Movement (esp. with pop/rock/dance where you may be slightly pumping the master buss compressor for a particular sound)
  • Loudness and sound stage (consistent levels overall and consistent amounts of reverb/room tone)
  • Low end tightening (this can be hard to do when mixing on headphones or bookshelf speakers, but do your best to keep the low end from being too boomy. This is almost always due to bass, and multi-band compression can help control this a bit)
Of course, now that you have everything tracked, have fun!!!


Peace,

Tunes
2012/09/09 18:15:19
digi2ns
Im taking notes here as well

One thing I can add is-Give your ears a break every 30 minutes or so (particularly using cans). When ya come back you will be able to hear what you are trying to concentrate on better.
2012/09/09 18:38:15
Beepster
Awesome. I'm about to get back to it but I had to take advantage of the sun for a while. I've been trapped in this dark room all summer figuring stuff out and realized I'd better load up on vitamin D while I still can. I think I'm drunk on sunshine... and beer. ;-)
2012/09/09 19:05:05
mattplaysguitar
Now just smash it with Boost11 and you've got a HIT!!!!!!
2012/09/09 19:15:26
Crg
It's all going to depend on how you mix and master also. The stages of editing are a part of mixing and mastering. More mixing than mastering but, your technique for a final stereo track will be based on what equipment you throw at the mix. Whether you're doing it all internally or sending it out to a burner through hardware. The format of your end result will dictate how you mix and master also.
2012/09/09 19:20:42
Zo
Beepster


@zo... lol. Not a chance. Gonna A/B the whole time. ;-)

Good the ruff mix is crucial ...each major step incremente saves AS !! the first 45 min of a mix is the truff ..the rest is small things here and there ......trust your intinct , don't  go technical first ...then solve problem that your instinct created (or not ;)




have fun ....and share !!!


2012/09/09 19:21:14
Beepster
All internal for now. This track will mostly be for the forum and my own experimentation. Actually it started out as an example for my BFD eco thread but I got bogged down with some meatworld stuff so it's taken me far longer than expected. The playing is a little sloppy too but I just want to play with all the X1 toys. After this I'll get more serious.
2012/09/09 20:33:51
bobguitkillerleft
I love "too much low end  energy"from the guitars +  they can't fight for room with "the bass",cause I don't have any bass guitar or otherwise on my tracks he heh

Bass just gets in the way,your always having to teach Bass players the parts,plus they always "overplay" during the solo.....who needs em?[kidding....sorta?]

Iv'e spent too much money on Everything else,and haven't got around to being able to find a DECENT "Left Handed" Bass Guitar yet,which is the REAL problem,everything L/H is always waaaaay more than a righty which I do understand..tooling etc etc,but R/H Bass,for $399,same Bass in L/H $599!!! Bob 



2012/09/09 20:41:23
Beepster
I'm actually doing a massive clean up of all my takes and tossing all the crap so I can just see/use what I want. Then I'll start patching it all together and do some volume edits. I really kept a lot of garbage. lol
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