Yikes! I spoke too soon. I've just rebooted my computer and started up SONAR. There was no sound other than a couple clicks on starting playback. The cursor moves, track meters show activity, but no sound.
This project has three busses: drums, reverb and master, no plugins on any of them ATM. The meters on all three are pegged in the red and the peak readout says
+9dB. Should be ear-splitting, but there is no sound.
Even after stopping playback, the meters remain stuck at full scale and remain there until the bus is muted, then they immediately jump back up as soon as they are un-muted. Somehow, a huge signal is making it onto all three busses. Must be drums, right? It's the only group that hits all three busses. Nope, it's not the drums.
Next, I started muting individual tracks. Muting one particular track made the bus meters return to zero. Aha! An unruly synth! But although it's a synth, it's frozen. That makes no sense. Being frozen, the synth (Omnisphere) has been unloaded and it's just an audio track as far as SONAR is concerned. Effects, however, were not frozen - so it must be an effect.
Next, I deleted the plugins on that track (Roth-Air and Pro-Q2). After both were gone, the project began playing again. OK! I thought, I'm an ace troubleshooter...but to my dismay the project
continued to behave properly even after I used CTL-Z to un-do the plugins' deletions. In the end I had effectively done nothing, yet the project was now magically working again. I love magic when it's Penn & Teller, but I
hate magic when I'm troubleshooting.
I then closed the project and re-opened it, and now the project plays fine. Go figure. The YouTube connection was a red herring. It's not a plugin or a synthesizer. It's gotta be some kind of internal math error, but one that's intermittent, and math errors are
usually not intermittent. The exception is denormals.