omtayslick
I noticed in the detailed comparison chart between X1 essential, studio, and producer that essential has a 32 bit mix engine, while studio and producer have a 64 bit mix engine. How much real world difference is there between 32 and 64?
Any music being processed, or mixed, within your DAW comes down to a lot of number crunching on an internal, programming level. There's an inherent limit to how much accuracy can be maintained between calculations, which means that there is always going to be some truncation or rounding of the numbers involved. This ultimately translates back into the audio we hear, so the higher the accuracy the better the audio. It stands to reason that a 64-bit audio engine is going to better than a 32-bit engine.
Whether you opt to go 64-bit or not depends on a few factors, in order of my priority:
1) can your system handle the additional processing
2) do you care about (or can you tell) the difference
If your system can handle it, then I'd recommend you use 64-bit and don't worry about the next question. But if your system is struggling then either you switch to 32-bit if the audio difference is not important enough, or find other ways to gain back the resources you need to keep it at 64-bit.
I think for most general, consumer level projects, it's probably not a big enough deal to be worrying about, But for high-end professional projects you may want to consider that second question a little more carefully (although I'm willing to bet that if you're doing a high-end pro project you are probably not wanting for system resources in your DAW).
As others have pointed out, the bit-depth of your audio engine is entirely a different matter as to whether you are running 32-bit or 64-bit (this boils down to how much memory your OS can address, which does help with pushing your system more with less noticeable impact).
And then there's the other point about what bit-rate to render your audio to, which is another matter albeit more closely tied to the main point of this thread.