• SONAR
  • ACT EXPERTS INPUT NEEDED can we do this to switch patches (p.2)
2012/08/15 03:03:22
Loptec

haha! yeah for sure! :)
It doesn't matter if we've got great minds or just are crazy though as longs as we're happy, right? ;D

..About remote controlling the solo buttons... I forgot to mention that for this to work you need to select the "Solo Exlusive"-button (just under the Solo/Unsolo all tracks button in the Mix Module in the toolbar) :)


By doing this only one track can be soloed at a time, wich means that the tracks automaticly will unsolo as soon as you solo the next one.

The problem with this though (there always is one, isn't there) is that you can't have a track in the project with music to play along with, since only one track can be heard at a time and this always will be one of the guitar-tracks..

2012/08/15 03:19:55
SToons
Loptec


haha! yeah for sure! :)
It doesn't matter if we've got great minds or just are crazy though as longs as we're happy, right? ;D

..About remote controlling the solo buttons... I forgot to mention that for this to work you need to select the "Solo Exlusive"-button (just under the Solo/Unsolo all tracks button in the Mix Module in the toolbar) :)

OK, now you add something useful...j/k of course. What would be cool is if you could remote the Solo Exclusive button...then you could have the option to easily use several tracks at once. I don't see a way to use Remote but -in theory- a Key Binding using another MIDI note to  switch Solo Exclusive on/off would give full flexibility. Now if it was actually listed in the Tracks menu as the manual claims....always some obstacle! Of course I'm using 8.5.3, YMMV.
2012/08/15 03:51:23
Loptec

Yeah, that would be cool! =D
It's not possible to remote-control the solo exlusive button, but it IS possible to create a shortcut for it :)

The thing with midi-shortcuts though is that you need to send two MIDI messages to make it work. One as a shift key (that activates the midi-shortcut function) and then the other one to execute the command.

I guess it would be possible to just (if using a MIDI-keyboard) use two keys next to each other for this shortcut, to make it easy to hit both keys at once.. :)
2012/08/15 06:41:17
SToons
Loptec


Yeah, that would be cool! =D
It's not possible to remote-control the solo exlusive button, but it IS possible to create a shortcut for it :)

The thing with midi-shortcuts though is that you need to send two MIDI messages to make it work. One as a shift key (that activates the midi-shortcut function) and then the other one to execute the command.

I guess it would be possible to just (if using a MIDI-keyboard) use two keys next to each other for this shortcut, to make it easy to hit both keys at once.. :)

It appears that you don't need to send two MIDI messages (use two keys) - in Key Bindings under Type Of Key choose MIDI and check the Enabled box. Underneath, in the left list, you now see notes like C0, C#0 etc. In the right list under Global Bindings, just above the CAL routines, you can find Solo Exclusive and then bind that to a MIDI key.  It would appear the MIDI shift settings are there as a safety so that someone who actually plays the keyboard will not trigger a command by playing a note, they must hold the designated "Shift" key/button that has been bound before the other bound key will have an effect. But since I can't check this till later correct me if I'm mistaken.
2012/08/15 08:08:58
Loptec
SToons


Loptec


Yeah, that would be cool! =D
It's not possible to remote-control the solo exlusive button, but it IS possible to create a shortcut for it :)

The thing with midi-shortcuts though is that you need to send two MIDI messages to make it work. One as a shift key (that activates the midi-shortcut function) and then the other one to execute the command.

I guess it would be possible to just (if using a MIDI-keyboard) use two keys next to each other for this shortcut, to make it easy to hit both keys at once.. :)

It appears that you don't need to send two MIDI messages (use two keys) - in Key Bindings under Type Of Key choose MIDI and check the Enabled box. Underneath, in the left list, you now see notes like C0, C#0 etc. In the right list under Global Bindings, just above the CAL routines, you can find Solo Exclusive and then bind that to a MIDI key.  It would appear the MIDI shift settings are there as a safety so that someone who actually plays the keyboard will not trigger a command by playing a note, they must hold the designated "Shift" key/button that has been bound before the other bound key will have an effect. But since I can't check this till later correct me if I'm mistaken.


unfortunately i don't think that the midi-shift function is an option you can deactivate

I've been experimenting a bit with this (it was some time ago so i don't remember exactly what i was trying to do).. But as I remember it I wasn't able to choose if I wanted to use MIDI-shift of not.. :/
2012/08/15 08:42:52
fwrend
FWIW - I'm at Panera at the moment enjoying a bagel and my daily forum hopping so I can't test this - and it may not be what you want anywho but...

I remember doing something similar with keyboard patches.  What worked for my case was setting up a track for each patch I intended to use and arranged them top down in the order I needed them for the song set.

Set each track to a different MIDI channel (skipping 10 of course if not needed) and the input to Omni.

Select the first track and play. When i needed the next patch i just hit the Down Arrow to highlight next track. Voila - instant patch change.

Now here is where ACT may come in to help. I am 99.9% sure that the up and down arrows are options for key binding and/or ACT.  So if it's a dual foot switch, make those assignments and run up and down and through your patches 'till your fingers drop.

Again, my apologies if this isn't even close to what the OP desired.  Please don't chastise me as I only have one feeling (and that is IDGAS) :-)
2012/08/15 10:18:54
myconsumerclub
that might work if we know what patches we want and in what order but every song would require a project including covers. where as if we could just create a project with 10 or so patches that we could switch freely between in a single project that might work for 15 songs and save us a lot of creating projects and if we can remote the foot switches to go directly to the track that we want. Your idea works for songs we are writing though on usage of synths.

An Idea I had been toying with is setting up snap shots to turn on and off the amp sims at markers and spread the markers out 10 minutes in a project. Certainly we would make a change before 10 minutes elapses. If we have to rely on using previous and next marker commands to move in the project we can get to different markers instantly and that would activate a snap shot turning on and off the appropriate amp sims so only the one we want to play is active. If we were recording we could always align parts later. Looping for takes could allow going past 10 minutes. You can assign the move to next marker command is the options for buttons in act presets for any controller and they also have a command for previous marker. If we had a command for move now time to marker A and others for marker B through Z then this would be a nice work around till cakewalk engineers figure out that guitarists are people to.
2012/08/15 10:23:32
myconsumerclub
also sonar develops synths for all the keyboardists but all we guitar players seem to get is watered down light versions of amp sims with one or 2 amps. How hard can it be to do something nice for us guitarists when your parent company is Roland who makes guitar modeling products? REVALVER is the king of amp sims if you ask me the realism on amp tone is almost up there with hardware units such as axe fx from what I hear on those kinds of forums.  Of course a kemper is probably the way to go now. Oh well after I spend $1800 + on one of those I probably won't want to use my amp sims much more.
2012/08/15 21:09:07
Michael Five
hats off to all you guys, clever, creative stuff you're thinking. Expanded my horizons, it did. Can't believe that key binding never crossed my mind to solve your problem. You guys rock!
2012/08/16 02:19:38
SToons
myconsumerclub


that might work if we know what patches we want and in what order but every song would require a project including covers. where as if we could just create a project with 10 or so patches that we could switch freely between in a single project that might work for 15 songs and save us a lot of creating projects and if we can remote the foot switches to go directly to the track that we want. Your idea works for songs we are writing though on usage of synths.

An Idea I had been toying with is setting up snap shots to turn on and off the amp sims at markers and spread the markers out 10 minutes in a project. Certainly we would make a change before 10 minutes elapses. If we have to rely on using previous and next marker commands to move in the project we can get to different markers instantly and that would activate a snap shot turning on and off the appropriate amp sims so only the one we want to play is active. If we were recording we could always align parts later. Looping for takes could allow going past 10 minutes. You can assign the move to next marker command is the options for buttons in act presets for any controller and they also have a command for previous marker. If we had a command for move now time to marker A and others for marker B through Z then this would be a nice work around till cakewalk engineers figure out that guitarists are people to.
First of all, thanks M5, I for one appreciate the comments.
 
@myconsumerclub
 
I'm a little, hmmmm, what's the word here....
 
First of all you asked for a situation that allows multiple patches. This is what we gave you. As many patches as you have buttons and keys on your controller using as many different simulators, synths or effects as you like, or, that will max out your CPU, all in one easy solution. That is potentially alot more than 10-15 patches if you care to actually try and test what has been suggested.
 
Secondly I'm lost by your opening statements as they make no sense. The methods described would not only allow switching arbitrarily thru numerous patches, as many as you can set up in absolutely any order but would also allow layering multiple patches. Did you not read what was written? With what was suggested the need for markers is zero. How is switching between 10 markers in any order easier or more beneficial to switching between 10 tracks in any order different? I fail to see the logic..
 
And finally, not even a word to suggest you comprehend what was written, nor a thank you, all you write is that it doesn't "seem" to work as you would like and yet it sure seems you have not understood nor tested the suggestions.
 
Your welcome.
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