• SONAR
  • Drummer software,what do you use? (p.7)
2012/08/03 14:34:08
bobr
 
I use EZ Drummer and DrumCore.  I don't think I saw DrumCore mentioned. 
 
Take care,
 
 
 
2012/08/04 03:07:55
KeithAdv
It surprises me that DrumCore doesn't often get mentioned. I have a bunch of drum software but I go to DrumCore a lot. Maybe people didn't give it a chance when it started life as a ReWire app but it's VST now, and a pretty handy one, I think.
2012/08/04 05:50:22
Glyn Barnes
KeithAdv


It surprises me that DrumCore doesn't often get mentioned. I have a bunch of drum software but I go to DrumCore a lot. Maybe people didn't give it a chance when it started life as a ReWire app but it's VST now, and a pretty handy one, I think.
Not Drumcore, but Kitcore, the version without the audio loops, used to be my goto. It's old but still very good and a bit like Sample Tank vs Kontakt it shows that an older and less fully featured program can in the right circumstances still deliver the goods with a much lower footprint.
 
The trouble is since Submersible sold to Wire Works all development seems to have stopped and the promised 64 bit versions never materialized, I need to use JBridge with Kitcore. With further development this could have been right up there with the big guns.
 
 There are some great MIDI loops in Kitcore by some very famous drummers. They are in a propriatory format so if you want to use them with something else you have to drag them out of an instance of Kitcore.
 
On another note:
 
Having just got NI Komplete, I must say I am impressed with the Abbey Road 60's Drummer in that package.
2012/08/04 06:13:33
synkrotron
I think that all of the options mentioned here are sample based drum/percussion synths. Does anyone know if there are any worthwhile physical modelling options available?

The only one that I know of, and I am seriously considering of getting it, soon, is Chromaphone, by A|A|S. I think, however, that it is mainly a "percussion" synth, as opposed to a full on drum synth.

The reason I ask, is I am developing an interest in physical modelling options out there, mainly because they appear to be a lot more efficient, in terms of memory and CPU usage, and the software install is much smaller too.
2012/08/04 06:29:39
twaddle
Chromaphone
synkrotron


I think that all of the options mentioned here are sample based drum/percussion synths. Does anyone know if there are any worthwhile physical modelling options available?

The only one that I know of, and I am seriously considering of getting it, soon, is Chromaphone, by A|A|S. I think, however, that it is mainly a "percussion" synth, as opposed to a full on drum synth.

The reason I ask, is I am developing an interest in physical modelling options out there, mainly because they appear to be a lot more efficient, in terms of memory and CPU usage, and the software install is much smaller too.

I tried the demo of Chromaphone and liked it but wasn't sure if I'd use it enough to buy it.


Forgive my ignorance but I must admit I'm not entirely sure what is meant by "physical modelling" in terms of drums but fxpansion have a couple
of instruments that might be something like what you're after.



There's Tremor which I will probably be getting in the next sale. I have read various complaints that having 4 engines makes it a bit heavy on CPU
but looking at your system I don't think that should be too much of an issue.

There's also Geist but that's more of a sampler.

I'm sure there must be quite a few others out there though.

Steve
2012/08/04 07:45:21
synkrotron
Thanks for the heads up on Tremor Steve, I will have a look into that. At a first glance, I do not think it is a "physical modeller" as such, and uses virtual analog software to create the sounds (although there may be some kind of physical modelling there... I'm not sure).

Here's a link to a SOS article on physical modelling. It's quite a lengthy article, and I wouldn't blame you for giving up on it, but it tries to explain the principles.

http://www.soundonsound.com/sos/1997_articles/jun97/physicalmodel.html

Basically, as I understand it, physical modelling software uses mathematics in order to design instruments, based on how material things react when caused to make a sound, by striking, bowing, plucking etc. And you can even create instruments that just do not exist in this world.

Imagine building a massive drum, of many metres in diameter and length, and skinned with a massive sheet of some strange elastic material. Physical modelling would allow you to recreate that, I think.
2012/08/04 07:50:15
Loptec

depends on the music genre.

for electronic drums I use battery 3 and for acoustic drums superior drums 2 with the new root expansion.

check them out if you haven't already:

https://www.toontrack.com/products.asp?item=116
https://www.toontrack.com/products.asp?item=115
2012/08/04 08:37:00
synkrotron
Loptec


depends on the music genre.

Absolutely, or it least, it normally does. I, however, like to experiment and sometimes I will use acoustic drums in electronic music, and then I'll try synthetic drums in a heavy rock piece. Doesn't always work, I admit, but it's nice to try different things out.


I've just been browsing the Toontrack site. Impressive looking instrument, for sure, with a price to match. You could easily max out your budget at this site alone... Sounds great though.
2012/08/04 09:41:45
twaddle
Skytron
What do you currently use in your drum arsenal?

Steve
2012/08/04 10:05:17
synkrotron
twaddle


Skytron
What do you currently use in your drum arsenal?

Steve

Me?


Since I've moved over to soft synths, my first drum synth was Battery2, which I upgraded to 3. More recently, I've been experimenting with Session Drummer 3, and I've also since purchased BFD Eco.

I also use synths like Absynth to create my "drum" sounds too. It depends on what I am trying to achieve at the time. 
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