If you want to clearly hear the differences between the various dither algorithms, do the following:
Take a single snare drum hit and run that thru a reverb with an extended tail (bounce it down).
Now listen to just the decay of the reverb on a good set of headphones.
Open up the headphone amp so you can hear the decay all the way to the noise-floor.
NOTE: Be careful when doing this!
Now... apply each dither algorithm and bounce (each) down to a separate 16Bit audio file.
Using the procedure above (headphones with amp up loud)... listen the resultant 16Bit audio files.
You'll find that the reverb decays are "smoother" on some than others.
You'll also find that some dither algorithms are more audible than others.
After doing this test, I find Pow-r algorithm 1 to be the overall best in Sonar's offerings.
Smooth results... and the dither isn't too audible (comparatively speaking).
The dither noise in Pow-r algorithm 3 (noise-shaped) "irritates" my ears.
In regards to smooth sounding results (and dither noise relatively quiet) , I find Pow-r algorithm 1 and UV22-HR right about equal.
Before anyone says it (Hi Bit

), this type of listening *does* magnify the results (not a typical listening scenario).
That said, if I know one algorithm produces smoother less-audible results (even though the difference may be extremely subtle), I'm going with that algorithm.