• SONAR
  • PLEASE... Give Us Audio Clip Editing within SONAR...
2012/08/02 12:08:31
musec03
... I'm tired of patching in Audition, etc...
 
We used to have this option a long time ago as I remember... but it was stodgy as I also remember.
 
Is it a difficult thing to add an audio editor function???
 
Maybe we can have a lot of input on this as one of my good friends always told me SONAR will do ANYTHING I want it to do...
 
HE WAS RIGHT .... now I need help in doing this within SONAR or we need a dedicated feature to do so.
 
I hope this will invoke responses so I"m tuning in for this one...
2012/08/02 13:56:00
CoteRotie
Sound Forge works fine for me right from SONAR, but I know a lot of people have trouble with it.

Seems like some basic audio editing functionality would be a good addition, but for me it would be a low priority add.  I'd rather see more time spent on fixing bugs. 

John
2012/08/02 14:29:40
JazzSinger
A good audio editor is not a trivial thing to build.

If the Bakers go down that route, people will complain because it cannot do this or cannot do that...

I'd prefer it if they stick to doing what they do best.
2012/08/02 15:08:59
daveny5
What kind of audio editing are you looking for? I use Sonar for sizing and cutting and pasting sections of audio tracks. What does Sound Forge do that Sonar can't do? 
2012/08/02 15:12:55
stevec
Destructive waveform editing: i.e., the "pencil" tool.
 
This would be really low on my personal wish-list.
 
2012/08/02 15:22:15
SCorey
Yeah, a good audio editor is extremely difficult to program. Just ask Adobe who recently spent a couple of years re-programming Audition for both Windows and OSX, and the program is still missing a bunch of features that were in the previously Windows-only version.

As to why we need an audio editor, there are lots of things that are simpler in a destructive editor instead of Sonar's non-destructive paradigm. I find that dialog editing is lightning quick in Audition, and only kinda fast in Sonar :)

And Audition's spectral editing (which other editors have nowadays) makes click and pop removal very simple and fast. Sonar is still a lot more cumbersome than a dedicated editor. It's just a matter of different tools for different jobs.

So while it would be nice if Sonar had various destructive audio editing features, I think it works really well now as it is: You can simply select a clip and fly it over to your editor, make your edits, and Sonar will pick up the changes. Given the complexity of doing an audio editor, I'd rather Cakewalk focus on core DAW functionality that can't be better accomplished with plugins or other programs. But I sure wouldn't complain if they did put in more destructive audio editing.
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