js516
"Performance
USB graphics adapters work by rendering 2D/3D with your computer's CPU and GPU, and then compressing and transmitting the pixels that change over USB. Dual core or 2Ghz or better CPU recommended. Recommended for web and applications, not 3D gaming or motion video playback."
Based on that explanation, I'd run away.... Very quickly.. :D
I dont think that is a fair conclusion Joe..
Every PC uses the CPU and GPU to process graphics data...but if you were assuming a budget laptop with shared memory architecture graphics then yup its a reasonable conclusion..
However with a graphics card capable of graphics processing 2560*1600 in 3D with visual fx processing then running 2 off 1920*1200 monitors in 2D direct from the card plus compression processing an additional 1680*1050 in 2D in the GPU cores, i dont see that as a big performance concern.. sure the CPU has to manage the USB b/w also, but with a stagnant display like Sonar updating (say) <5% of pixels per frame and running i7 at 3Ghz vs recommended of dual core 2Ghz?.. probably not an issue.
picture quality and picture definition however is a concern, hence the request for input by users :)
@Jim
no space for a second card, thanks, hence this thread. :)