• SONAR
  • Why are there no dedicated High End hardware for Sonar integration (p.7)
2017/10/22 18:42:37
jpetersen
Audioicon
THambrecht
The problem is:
Yesterday Cakewalk was "by" Roland.
Today Cakewalk is by Gibson and the Roland VS-700 gets no windows 10 drivers.
Tomorrow Cakewalk leaves Gibson and is by xxxx.
And then the Gibson and Tascam controller will get no drivers for upcoming windows updates.
So I think the best what Cakewalk can do is to make their software compatible with the common protocolls to other hardware. Or integrate them like the Console 1.



That in it self is extremely disturbing. 
Something tells me, there will be others but I'll try to keep the focus on my original post.



Here's more that might disturb you.
My new Tascam US-2x2 interface came with Sonar LE AND Ableton Live.
 
And here's something to calm you.
Gibson guitars need no drivers.
 
2017/10/22 19:34:40
azslow3
THambrecht
So I think the best what Cakewalk can do is to make their software compatible with the common protocols to other hardware. Or integrate them like the Console 1.

On audio interface level, Sonar already support all existing protocols (ASIO, WDM, MIDI).
On control surface level, Sonar already support most common protocols (MCU and EUCON). With AZ Controller, it support OSC and Game Controller protocols.
 
Internal DSP routing inside interfaces (RME, Motu, Digital Mixers) is not exposed in common way. OSC and Web protocols, used in iPad apps for these devices, have no common components.
 
Most recent devices do not support "common" protocols and explicitly use "proprietary" communications (Nectar Panorama, NI NKS, Console 1, even Presonus Faderport is not publishing its MIDI table).
 
Note that supporting a protocol does not mean the integration. The most difficult part it to map the protocol into DAW functionality.
 
Current integration of Console 1 is not between the device and Sonar, the device is just control plug-ins from the same company and can perform several primitive operations inside Sonar. That does not make it a DAW controller.
2017/10/22 20:01:24
abacab
azslow3
 
On control surface level, Sonar already support most common protocols (MCU and EUCON). With AZ Controller, it support OSC and Game Controller protocols.




Does this mean we can use game pads with AZ Controller to control MIDI?
2017/10/22 20:21:23
Zargg
abacab
azslow3
 
On control surface level, Sonar already support most common protocols (MCU and EUCON). With AZ Controller, it support OSC and Game Controller protocols.




Does this mean we can use game pads with AZ Controller to control MIDI?


IIRC, Alexey made a preset for a (correct me if I'm wrong) blind person to use a joystick as a SONAR controller.
2017/10/22 20:24:36
abacab
Zargg
abacab
azslow3
 
On control surface level, Sonar already support most common protocols (MCU and EUCON). With AZ Controller, it support OSC and Game Controller protocols.




Does this mean we can use game pads with AZ Controller to control MIDI?


IIRC, Alexey made a preset for a (correct me if I'm wrong) blind person to use a joystick as a SONAR controller.




I would love to be able to use a surplus game pad with analog joysticks to control x-y pads in VST's, or to use for an extra mod wheel, etc.
 
FYI, Z3TA+2 has native gamepad controller support for the internal x-y pad.  But normally this is not exposed so that you can MIDI learn a gamepad joystick with any VST.
2017/10/22 20:30:47
azslow3
Zargg
abacab
azslow3
On control surface level, Sonar already support most common protocols (MCU and EUCON). With AZ Controller, it support OSC and Game Controller protocols.

Does this mean we can use game pads with AZ Controller to control MIDI?

IIRC, Alexey made a preset for a (correct me if I'm wrong) blind person to use a joystick as a SONAR controller.

Yes, complete functionality (levels, sends, plug-ins, etc), speaking in addition. He told me that people was wondering which game he plays on stage
Tracking vocals was not convenient, so we use X-Touch Compact now. But as a wireless controller, gamepad has own advantages.
2017/10/22 20:32:55
Zargg
abacab
Zargg
abacab
azslow3
 
On control surface level, Sonar already support most common protocols (MCU and EUCON). With AZ Controller, it support OSC and Game Controller protocols.




Does this mean we can use game pads with AZ Controller to control MIDI?


IIRC, Alexey made a preset for a (correct me if I'm wrong) blind person to use a joystick as a SONAR controller.




I would love to be able to use a surplus game pad with analog joysticks to control x-y pads in VST's, or to use for an extra mod wheel, etc.
 
FYI, Z3TA+2 has native gamepad controller support for the internal x-y pad.  But normally this is not exposed so that you can MIDI learn a gamepad joystick with any VST.


I just remember being very impressed over what they accomplished.
http://www.azslow.com/index.php?topic=257.0
 
2017/10/22 20:34:45
Jesse G
Wow,
 
What a great discussion!! 
 
If Tascam could come up with a more recent version of the Us 2400 Control Surface for Sonar and make it affordable, then they will have a winner. The key is they must keep it with the changes in the Operating Systems for this to work.
2017/10/22 20:36:25
azslow3
abacab
I would love to be able to use a surplus game pad with analog joysticks to control x-y pads in VST's, or to use for an extra mod wheel, etc.
 
FYI, Z3TA+2 has native gamepad controller support for the internal x-y pad.  But normally this is not exposed so that you can MIDI learn a gamepad joystick with any VST.

Unfortunately, Control Surface plug-ins can not send MIDI to Sonar, at least not directly. But there are some joystick to MIDI (software) converters, which as Control Surface can use "loopback" MIDI and so control any VSTi.
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