Hello All ! :)
I am new to parallel compression and i am trying to use this method on my drums in Sonar X3, unfortunately i experience a quite ugly and disturbing " phase effect ". ( the Plugin delay compensation is ON in sonar )
I have the regular Kick, Snare, Toms, HitHat, Overheads and Room tracks.
Those tracks direct output to a bus labelled " Dry Bus " which goes to " Drums Master Bus ".
Then, on EACH drums tracks (Kick, Snare, Toms, HitHat, Overheads and Room tracks) I've put a send with " post " button OFF to a bus labelled " Wet Bus " (which goes to " Drums Master " Bus too).
Of course, the wet bus is heavily compressed using SSL Comp with fastest attack time, bass and treble boost.
I am then blending the Wet and Dry busses, unfortunately i am not able to get rid of the annoying "phase effect".
Am i doing something wrong ? Is there a more accurate way to do this in Sonar ?
Thanks in advance for your help.
Best regards.
J.