Anderton
Just to put things in perspective, I think the importance of plug-ins pales in comparison to the importance of the audio in the tracks themselves. This isn't to say there aren't subtle differences among plug-ins, or desirable plug-ins other companies make that have no equivalent in SONAR (although the only one I use on a consistent basis is the Waves L3 Multimaximizer - to my ears the best multiband maximizer out there). Also, plug-ins like reverb - which bump up against the limits of computing power - can have significant differences among them.
However, when you put reverb on a vocal, what matters to the listener is the vocal, not the reverb. So overall, plug-ins may help make us feel better about a recording, which has value in itself. As to whether they make any difference to listeners, it's probably not that significant.
Whilst Craig is correct, it's about the audio you are sculpting within your DAW...to suggest that properly modelled plugins only offer a modicum of difference is wrong. This shows how far people are behind in the audio business. The problem is again a misunderstanding of medium, and indeed the history of audio production and technology over the course of the 20th century. The analogue medium of tape, and the best way to record to tape was perfected over a 40 year period. By 1975...audio engineers, producers and musos knew the formula to create what we understand as the golden age of western art pop music. The issue is, the audio engineers, producers and indeed musos didn't understand it as a formula, because the modernists and the avant-gardes were more interested in tearing down western art traditions and indeed technical virtuosity in some misguided attempt to make art accessible for everyone...and look where it has got us folks...Justin ****ing Beiber and Ed ****ing Sheeran. I know how to help those two too, to make great art music...but it's a family forum lol. If the audio engineers, producers and indeed musos of the golden age of western art pop music understood what they were doing was a formula or better yet a repeatable technique of mixing different types of THD, gain stage and transient shaping i.e. tape and console compression...we wouldn't be having this erroneous debate.
Let me make this as clear as possible, by misunderstanding the mediums...of celluloid and the digital we've created a hell of a problem for ourselves. Some of you may not know, that the digital or the process of converting electrical signals into zeros and ones was invented in the 1930s. I believe it was designed more as a storage and transmission medium and not as a recording medium. But by the time of the 1970s, when the limits of tape had been exposed, and in particular by Queen's Bohemian Rhapsody, as in Beethoven's day when he pushed the limits of music technology by first pushing for the invention of the piano forte, and then doubling the size of the orchestra...again necessity or the formula of music composition, drives music innovation, drives music technology (Beethoven again) forced us down the path of the digital...and like analogue...it has taken 40 years to get to the point where the technology is usable.
We all remember the days...about 20 years ago or Sonar 2 lol digital was crap...lets not mince words, but it was crap. We had under powered computers, badly designed converters, and the ability to accurately model classic hardware was still in its infancy. This is the really the line Craig and many others on this forum and out there in audio land are still espousing. And it is wrong, because whilst propitiatory effects included in all DAWs don't really add anything to a mix, well modelled ones do...but you have to understand the digitized medium, and the analogue recording formula. And this is my point...of course digital analogue emulations won't do much if you put a random Redd channel strip on a vox or a string instrument, but if you emulate the entire signal chain of even harmonic distortion (mic), Redd channel strip (even distortion again), summing console emulation (set to TG12345 so odd harmonic distortion), and then feed this into say the J37 tape sim for more even harmonic distortion, and transient shaping...you will hear the difference between really well modelled plugs and average modelled plugs.
Look, this isn't a knock at Sonar and what comes with Sonar...as I said in my previous post Sonar comes with great proprietary effects. Probably the best out of all the DAWs IMO. If you can't make a great tune from these effects...then don't bother. But just like the days of yore ;), music composition, drives music innovation, drives music technology...and eventually you outgrow these effects. Then there is again the misunderstanding of mediums and aesthetics, because when people like me talk about this stuff we get howled down and told we're pretentious gits...modernism, ****ing Walter Benjamin and cultural Marxism...but by understanding the aesthetic of digital...it too can be a desirable aesthetics...this is cold, and lacking the warmth and punch of analogue. This aesthetic is great for hip hop, and dance for instance...even some classical and acoustic, but until we understand the various formulas and aesthetics available to composers today...then these silly erroneous debates will continue.
There is a huge difference, between each and every plug we use within our DAWs, one poster mentions UAD versus Waves. I've used both platforms, whilst UADs Pultec has a beautiful subtle bump somewhere around 100hz, Wave's isn't so pronounced, Nomad's which comes with Sonar (I think it is a Pultec clone), has nothing. On the other hand, Wave's Fairchild is much better and closer to the original IMO than UADs. But unless you understand the desired aesthetic you're after...then you're just pissing in the wind.
Ben :)