When I replied to this thread earlier, post #6, I immediately turned the term "humanize" on its head. I understood that the OP, Handbanana, was asking about automated "humanizing" tools, but instead of talking about those, I suggested that the most straight forward way to add "humanization" to a track is to simply play it in the first place.
On a keyboard, with a GM layout like many drum modules use, low C is the kick, D and E are the snare, Gb, Ab and Bb are the hats, the notes between F1 and C2 are the Toms - etc. It doesn't take long to figure out how to play those basic notes to start building a drum pattern, with no quantization, cleaning up in PRV as needed, and layering in more takes as needed for cymbals and extra percussion.
The Random Time CAL script can help, when programmed to only move notes by a small amount, to introduce some Note On variation when needed with a track that was put together with a grid on, or which was quantized. But the results of that simple CAL script, or any "humanizing" tool I know of, still need some by-hand editing.
My basic point was that there are tools to be used which gives the computer some control in introducing natural timing errors, but in the end, nothing beats starting with the actual human input in the first place.
Randy B.