• SONAR
  • Two problems with rendering to WAV file (stoppage)
2017/10/09 03:40:48
Leee
I'm having two problems when I try to render a project to a wav or mp3 file.
First my stats:  Windows 10 64-bit,  Intel i7-5820K CPU @ 3.30GHz, with 32 GB of Ram

Problem 1: Most common -  While I'm rendering a project down to a wav file, I'll often get "Audio Dropout: The audio engine has been stopped unexpectedly"  (See image below).  Which is not a big problem since the rendering will continue and create a proper wav file.  After rendering, I simply restart the audio engine.  But I'm curious as to why this is occurring.  It may have something to do with:

Problem 2:  This is a fairly new problem and it DOES cause a work stoppage.  Again, refer to the image below, the rendering will stop either halfway through (Fast bounce = No)  or almost immediately as soon as I start the render.
I experimented with a few things and have figured out a workaround, although I don't think this should be happening on the PC I'm using, it's not the most powerful computer, but it's not weak either.

My project was set at Sample Rate 48,000, with Bit Depth at 24.  The wav rendering I was trying had the settings for a CD, which is Sample Rate= 44000 and Bit Depth = 16. That's when the rendering would stop.  I tried a few different variations, I lowered the projects sample rate to 44,000, but that still caused a stoppage.   When I also changed the render settings to match the projects Bit Depth (24), I was able to complete the render without any stoppages.  The dithering was set to Pow-r 2.

So I'm guessing, since this project is a bit larger than my normal projects (8 minutes long and 6 VST plugins (all frozen), along with three vocal tracks, each one had Melodyne applied to the entire tracks (also bounced/frozen), that my computer was struggling with the conversion of Sample Rates and Bit Depths.  When I matched the output settings of the wav file to the project settings, it worked okay. 

Also something new, I'm using the new version of Izotope Ozone 8.  But even after disabling that in the master bus, the stoppage still occurred.  (Still, I thought I would just mention that)

So unless anyone has any other suggestions, my guess would be to create all my projects using 44,000 and 16 since my final files are either going to be put on a CD, or an MP3 at 256 uploaded to SoundClick.  But I've read that having your project settings set at 48000 and 24 can make the higher frequencies (cymbals, and synths) sound less harsh.  That's the only reason I don't start each project with the normal CD settings of 44,000 and 16.

Thanks for any suggestions or insights,
Lee


2017/10/09 03:51:52
Leee
I should also mention that my ASIO Buffer Size is usually set to 512.  That seems to work for me with no pops or clicks and no latency.  I don't know if that has anything to do with the problem.  I did try to adjust the buffer size settings to below and above 512, but still got the stoppage when rendering.
2017/10/09 10:08:37
Zargg
Hi. You should have no issues using 24/48. More headroom in 24 bit than 16, so I'd continue using that.
Do you have any unrendered clips that might be causing the Audio Engine to struggle? Any archived or hidden tracks?
Have you tried increasing the ASIO buffer to 2048? I recall reading that Ozone 8 is quite resource hungry.
All the best.
2017/10/09 10:20:30
Leee
Ken,
I'm pretty sure I have no unrendered or hidden clips.  I made sure everything was bounced/frozen/rendered before the final export to wav.    It might by some sort of memory problem, because when I set the render/export settings to the same as the project settings, to where it didn't have to convert the sample rate or bit depth, it had no problems.

I was thinking that maybe the latest version of SPlat might have a bug or memory leak.  So I was wondering if anyone else experienced similar problems with the 2017.09 release?  I think I'll try rolling back to 2017.08 and see if that makes any difference.  
But this isn't the first time I've had the audio engine stop when exporting to a wav or mp3 file.  This has happened occasionally over the past few months.  But it IS the first time I ever had a render fail completely.
2017/10/09 10:31:57
pwalpwal
i would also try rendering without ozone8 in the project, quicker to check than a rollback
2017/10/09 11:28:50
Leee
pwalpwal
i would also try rendering without ozone8 in the project, quicker to check than a rollback


Thanks, but I already mentioned that I disabled Ozone, and it didn't make any difference.


2017/10/09 11:41:05
pwalpwal
yeah sorry, i meant actually delete it from the project, not just disable it
2017/10/09 12:05:46
Leee
Well, I think you were close.  After doing some more experimenting, with a whole different set of variations.
I had Izotope Nectar 2 on my vocal bus and replaced it with the less memory intensive CLA Vocals.
That worked much better.  BUT this was done in the previous version of Sonar.
I then used the exact same setup in the latest version, and the audio engine stopped and the rendering quit about halfway through. 

So it could be a couple of things going on.  Either my DAW is right on the edge of being able to handle this particular project, and any ONE plugin is enough to send it over the edge of not being able to handle the load.
OR, it could be that the latest version has some kind of memory bug/leak.

I'm going to keep experimenting with various setups, to try and confirm one or the other.
But so far it seems that it's the latest version that is giving me the problems.
And again, it might not be the version, per se, it might just be that my computer is on the borderline of being able to process this project.
2017/10/09 12:25:07
Leee
Sorry this is getting so complicated.  I originally wanted to know if anyone was experiencing this problem with the latest version.
In the last test I did that failed, with the latest version, it failed when I opened up my web browser (while Sonar was rendering) to post in this forum.   I tried it again, same settings, same version, without opening my browser (something I used to be able to do in the past) and the rendering made it all the way through this time.

So it seems my computer is just on the verge of being able to process and render this project, but it only takes one application or one efx to send it over the edge and crash.
I'm not sure why this is happening more recently.  My computer specs are well beyond the minimum requirements.
But I guess it's a combination of things that are making my computer just barely able to get through the rendering of this project.   It could be my D drive is getting too full.  It's a 1TB HDD and it's 3/4 full.   So I might try uninstalling a bunch of non-DAW related files and see if that helps.
2017/10/09 13:13:39
scook
The buffer problems could be the result of NOT using fast bounce. It is difficult to determine from the OP if fast bounce is always off. Also, instead of turning off Ozone, try bypassing the FX bin (the option is in the FX bin context menu). Although, I would try fast bounce first.
 
Have you tried bouncing to a stereo track in the project and exporting just that track? Or tweak some of the variables in Aud.ini, one candidate is DropoutMsec.
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