patm300e
abacab
Here's the truth ... You don't NEED an i7 to run Sonar.
What???
Blasphemy!!!
It all depends on how you intend to use your DAW. The CPU is least likely to bottleneck your audio nowadays unless you really like to load up the plugins. Then you may need to spend some cash ... but for a hobbyist, the i7 is overkill, IMHO...
I'm a believer...Look at my Sig! Yes, I am a hobbyist here and do not do much in the way of instrument tracks or loops so no real need for that type of horse power.
However, If I were Video Editing, I WOULD have an i7 with a BUNCH more RAM!
Yep!
When I built my current system, I just wanted to be able to layer a bunch of soft synth instrument tracks. My old Pentium 4 with Sonar 8.5 could run a couple VSTi's, but the CPU choked up 100% when adding effects plugins.
So I decided that if I could start out with a fast i3, then I would have an upgrade path to i5 or i7 with the same gen socket, if needed.
So far, I have rarely seen my i3 CPU spike over 50-60% under the conditions that I use Sonar.
Replacing my system and program drive (C:) with an SSD gave a crazy boost to both boot speed and launching programs.
I think maybe the next upgrade will be to add RAM, or replace my 7200RPM data drive (Cakewalk Content) with another SSD. Those are the only potential bottlenecks for me right now. The Intel HD integrated GPU is great with dual monitors, no gaming here, so a discrete GPU is not a consideration.
So my bottom line thoughts are that the choice of motherboard is probably most important. Make sure you get one with enough slots and ports for your needs now, and maybe later. Pay attention to the CPU socket, type of RAM supported, plus the rev of the SATA, USB, PCIe, etc. If I could do one thing over, my board would support the SATA 6GB/s spec, instead of the 3GB/s, to get the full throughput of my SATA 6GB/s drives ... but 3GB/s still gets it done for me.
LatencyMon is all green, ASIO buffer size 128, ASIO reported latency total roundtrip 9.8 msec
Just for grins, I loaded up the Sonar_AudioDemo.cwb in the Platinum tutorials folder, to see what my CPU could do. It has 9 audio tracks (5 guitars/bass, 4 drums) with EQ on Rhythm Guitar, Bass, and Toms, as well as FX bus EQ for lead guitar.
The project ran at an average of 10% CPU (based on Windows Task Mgr). Then I decided to see what happened if I added an effect to every track? So I tested with Breverb added to every audio track, and with the Master Pro Channel QuadCurve EQ enabled. I managed to get the CPU up to 25%
Not gonna track a 100 piece live orchestra with this rig, but that's not my goal either ...