• SONAR
  • Sonar really needs a sampler. (p.13)
2016/10/21 15:09:00
kennywtelejazz
There is no doubt in my mind that SONAR is capable of creating some real ground breaking sounds . Including some very nice unique sonic textures to be used as samples ..
Since , I've never had the extra bling to buy Kontak sp? East West or any other the sample library's people seem to rave about  ...
I fall into the camp of people that wish SONAR had a really nice Sampler included in Splat even if it cost a few bucks ...
 
all the best ,
 
Kenny
 
 
 
2016/10/21 15:09:37
coolbass
I think, if you need a sampler, buy a 3rd party one or use a free one.
Cakewalk should use the resources to make the core audio, midi and notation side stronger.
Providing a sampler is not its core business.
2016/10/21 15:11:17
telecharge
coolbass
I think, if you need a sampler, buy a 3rd party one or use a free one.
Cakewalk should use the resources to make the core audio, midi and notation side stronger.
Providing a sampler is not its core business.



2016/10/21 15:16:29
BobF
coolbass
I think, if you need a sampler, buy a 3rd party one or use a free one.
Cakewalk should use the resources to make the core audio, midi and notation side stronger.
Providing a sampler is not its core business.




True.  No mention of "Samplers" here
 

2016/10/21 15:21:04
telecharge
BobF
coolbass
I think, if you need a sampler, buy a 3rd party one or use a free one.
Cakewalk should use the resources to make the core audio, midi and notation side stronger.
Providing a sampler is not its core business.




True.  No mention of "Samplers" here
 





A sampler can be an innovative virtual instrument. Cakewalk's "core business" is computer based music production, is it not?
2016/10/21 15:37:58
kennywtelejazz
coolbass
I think, if you need a sampler, buy a 3rd party one or use a free one.
Cakewalk should use the resources to make the core audio, midi and notation side stronger.
Providing a sampler is not its core business.


 
I do have a pretty nice sampler . It's called The ESX 24 and it does everything I want a sampler to do .
 
Kenny
2016/10/21 15:56:26
abacab
One thing that has not really been discussed yet is how do you define "sampler"???
 
It appears that everybody may have their own assumptions about what a sampler is and what sampling workflows are.
 
This is really a broad topic, with no one-size-fits-all answer.
 
Is it strictly defined by the concepts of the original legacy hardware samplers? 
Have software instruments blown the top off of what we can expect from samplers? 
Is using a mega sampling library such as Kontakt as a "rompler" really sampling?
How do the creative folks that actually sample and remix really work?
 
Before you can create something, you would need to hammer out the functional requirements and design specifications.
2016/10/21 16:00:05
BobF
telecharge
BobF
coolbass
I think, if you need a sampler, buy a 3rd party one or use a free one.
Cakewalk should use the resources to make the core audio, midi and notation side stronger.
Providing a sampler is not its core business.




True.  No mention of "Samplers" here
 





A sampler can be an innovative virtual instrument. Cakewalk's "core business" is computer based music production, is it not?




That was meant as humor.  Or humour.
2016/10/21 16:02:24
vdd
abacab
Before you can create something, you would need to hammer out the functional requirements and design specifications.

OK, let me try:
- Ability to record samples within the plug-in
- Ability to slice, loop, cut ... (edit) the sample
- Support to create keymaps
- Stretching & transposing of samples
- synth functionality (excluding the OSC)
 
= basicly one of the great synth like Rapture with an additional window to do the first four points...


2016/10/21 16:18:57
chuckebaby
telecharge
chuckebaby
My main thing is how ?
where is Sonar supposed to come up with this Sampler ?
are they to make one from scratch ? use a 3rd party and pay a royalty fee ?
 
it might seem simple to do but designing any kind of plug in, to work well within Sonar isn't just a matter of throwing together a GUI with some buttons.
 
I think there is a little more to it than just "here is your Sampler'




I mentioned this earlier in the thread, but one would hope the bakers could reuse code from Beatscape, Scratchpad (iOS), or even Kinetic -- as well as RXP ,SFZ, Drop Zone, and  mentioned previously. It seems to me the pieces are all there.
 
I find myself wondering how much the departure of René G. Ceballos (the rgc of rgc:audio that Cakewalk purchased in 2005) has affected the direction of Cakewalk? He had his hands on a lot of this stuff.


if those pieces are there, (Beatscape,Cyclone) then why not use them now ?
if your argument is "They are dated" then how are the Bakers supposed to reuse the code from these products ?
 
 
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