I think Cake is correct to be concentrating on tightening down the loose ends and improving the core program before addressing other market segments (and it's not just EDM; audio for video could use a little love, too). More importantly, anyone who wants to make beats in SONAR already has plenty of tools: The step sequencer, Matrix view, the ability to create and edit loops, drum replacer, synchronizable effects, and virtual instruments with plenty of EDM-friendly sounds. (And, you'll see news shortly about a new EDM expansion pack for Z3TA+ 2 by Nico Herz that I've had the pleasure to evaluate. It's really good.)
Just because SONAR doesn't have a particular type of sampler doesn't mean you can't do EDM. Ilan Bluestone and scores of others (check out the Cakewalk blog) are proof of that. As this thread has shown, if all you need is a sampler to complete the picture, there are plenty of options.
If Cakewalk stopped work on doing the basic, essential enhancements they're doing now and brought out a simple sampler instead, imagine the hue and cry of
"WTF do I want a sampler for when there are already plenty of options available, but ripple editing doesn't work?!??!" AFAIC concerned ripple editing is a
far more important feature when creating EDM (or
any type of music) than having a sampler that duplicates what's already available elsewhere. I just don't buy the concept of "you can't do EDM in SONAR." If that's true, don't tell the people who do...
I certainly agree that SONAR is not tailored specifically for EDM, but as I've said before, SONAR is a set of tools that are flexible enough to accommodate a wide variety of musical styles and tasks. THambrecht uses it to do digitize thousands of archival files because it works better than anything else. Subtlearts uses it to do Audiobooks, which can involve thousands of edits over projects that last for hours...because SONAR does what he needs. Jerry Gerber uses it to create orchestral works, primarily using MIDI. I use it to create soundtracks for commercial videos, do music from rock to EDM, edit narration, and develop sample libraries with great efficiency than any other program allows.
I really can't think of any DAW that's more versatile than SONAR, but because it doesn't push the creative process in a particular direction, that means the results are more dependent on the user's flexibility and command of the program's toolset...consider how many of the "Friday's Tip of the Week" came out of my working with EDM and particularly remixing, which required developing techniques in SONAR that relate specifically to that kind of work.